Taranchuk / FasterGameLoading

MIT License
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Furnitures like beds are white #4

Closed Tallyhallfan2 closed 5 months ago

Tallyhallfan2 commented 5 months ago

Hello, I made an account to tell you that the furniture in-game is colored white.

Taranchuk commented 5 months ago

Can you post a hugslib log? And do you have a Steam game version?

Tallyhallfan2 commented 5 months ago

Well I don't have the steam version. Mine is a pirated version and I'm not an expert of this modding thing but here's the log: (I know pirating is bad but please bare with me I dont want any insults towards me anymore for pirating)

RimWorld 1.4.3901 rev238 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) RimWorld.VersionControl:LogVersionNumber () Verse.Root:CheckGlobalInit () Verse.Root:Start () Verse.Root_Entry:Start ()

[HugsLib] version 10.0.1 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) HugsLib.Utils.ModLogger:Message (string,object[]) HugsLib.HugsLibController:InitializeController () HugsLib.HugsLibController:EarlyInitialize () HugsLib.Core.HugsLibMod:.ctor (Verse.ModContentPack) System.Reflection.MonoCMethod:InternalInvoke (object,object[]) System.Reflection.MonoCMethod:DoInvoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MonoCMethod:Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.RuntimeType:CreateInstanceImpl (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[],System.Threading.StackCrawlMark&) System.Activator:CreateInstance (System.Type,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[]) System.Activator:CreateInstance (System.Type,object[]) Verse.LoadedModManager:CreateModClasses () Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()

Starting loading graphics: 1189 - 3/16/2024 6:55:43 PM UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) FasterGameLoading.DelayedActions/d6:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) FasterGameLoading.Startup/<>c:b1_1 () Verse.LongEventHandler:ExecuteToExecuteWhenFinished () Verse.LongEventHandler:UpdateCurrentAsynchronousEvent () Verse.LongEventHandler:LongEventsUpdate (bool&) (wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root) Verse.Root_Entry:Update ()

Finished loading graphics - 3/16/2024 6:55:43 PM UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) FasterGameLoading.DelayedActions/d__6:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)

Starting loading icons: 1951 - 3/16/2024 6:55:43 PM UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) FasterGameLoading.DelayedActions/d__6:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)

Finished loading icons - 3/16/2024 6:55:43 PM UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) FasterGameLoading.DelayedActions/d__6:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)

Loading game from file New Arrivals1 with mods:

Found texture Table1x2_north in another atlas group than requested (found in Misc_False, requested in Building)! UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.GlobalTextureAtlasManager:TryGetStaticTile (Verse.TextureAtlasGroup,UnityEngine.Texture2D,Verse.StaticTextureAtlasTile&,bool) Verse.Graphic:TryGetTextureAtlasReplacementInfo (UnityEngine.Material,Verse.TextureAtlasGroup,bool,bool,UnityEngine.Material&,UnityEngine.Vector2[]&,UnityEngine.Color32&) Verse.Graphic:Print (Verse.SectionLayer,Verse.Thing,single) Verse.Thing:Print (Verse.SectionLayer) Verse.ThingWithComps:Print (Verse.SectionLayer) Verse.SectionLayer_ThingsGeneral:TakePrintFrom (Verse.Thing) Verse.SectionLayer_Things:Regenerate () Verse.Section:RegenerateAllLayers () Verse.MapDrawer:RegenerateEverythingNow () Verse.Map:b__148_0 () Verse.LongEventHandler:ExecuteToExecuteWhenFinished () Verse.LongEventHandler:UpdateCurrentAsynchronousEvent () Verse.LongEventHandler:LongEventsUpdate (bool&) (wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root) Verse.Root_Play:Update ()

Found texture TreeDragoA in another atlas group than requested (found in Misc_False, requested in Plant)! UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.GlobalTextureAtlasManager:TryGetStaticTile (Verse.TextureAtlasGroup,UnityEngine.Texture2D,Verse.StaticTextureAtlasTile&,bool) Verse.Graphic:TryGetTextureAtlasReplacementInfo (UnityEngine.Material,Verse.TextureAtlasGroup,bool,bool,UnityEngine.Material&,UnityEngine.Vector2[]&,UnityEngine.Color32&) RimWorld.Plant:Print (Verse.SectionLayer) Verse.SectionLayer_ThingsGeneral:TakePrintFrom (Verse.Thing) Verse.SectionLayer_Things:Regenerate () Verse.Section:RegenerateAllLayers () Verse.MapDrawer:RegenerateEverythingNow () Verse.Map:b__148_0 () Verse.LongEventHandler:ExecuteToExecuteWhenFinished () Verse.LongEventHandler:UpdateCurrentAsynchronousEvent () Verse.LongEventHandler:LongEventsUpdate (bool&) (wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root) Verse.Root_Play:Update ()

Found texture Column in another atlas group than requested (found in Misc_False, requested in Building)! UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.GlobalTextureAtlasManager:TryGetStaticTile (Verse.TextureAtlasGroup,UnityEngine.Texture2D,Verse.StaticTextureAtlasTile&,bool) Verse.Graphic:TryGetTextureAtlasReplacementInfo (UnityEngine.Material,Verse.TextureAtlasGroup,bool,bool,UnityEngine.Material&,UnityEngine.Vector2[]&,UnityEngine.Color32&) Verse.Graphic:Print (Verse.SectionLayer,Verse.Thing,single) Verse.Thing:Print (Verse.SectionLayer) Verse.ThingWithComps:Print (Verse.SectionLayer) Verse.SectionLayer_ThingsGeneral:TakePrintFrom (Verse.Thing) Verse.SectionLayer_Things:Regenerate () Verse.Section:RegenerateAllLayers () Verse.MapDrawer:RegenerateEverythingNow () Verse.Map:b__148_0 () Verse.LongEventHandler:ExecuteToExecuteWhenFinished () Verse.LongEventHandler:UpdateCurrentAsynchronousEvent () Verse.LongEventHandler:LongEventsUpdate (bool&) (wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root) Verse.Root_Play:Update ()

Found texture Urn in another atlas group than requested (found in Misc_False, requested in Building)! UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.GlobalTextureAtlasManager:TryGetStaticTile (Verse.TextureAtlasGroup,UnityEngine.Texture2D,Verse.StaticTextureAtlasTile&,bool) Verse.Graphic:TryGetTextureAtlasReplacementInfo (UnityEngine.Material,Verse.TextureAtlasGroup,bool,bool,UnityEngine.Material&,UnityEngine.Vector2[]&,UnityEngine.Color32&) Verse.Graphic:Print (Verse.SectionLayer,Verse.Thing,single) Verse.Thing:Print (Verse.SectionLayer) Verse.ThingWithComps:Print (Verse.SectionLayer) Verse.SectionLayer_ThingsGeneral:TakePrintFrom (Verse.Thing) Verse.SectionLayer_Things:Regenerate () Verse.Section:RegenerateAllLayers () Verse.MapDrawer:RegenerateEverythingNow () Verse.Map:b__148_0 () Verse.LongEventHandler:ExecuteToExecuteWhenFinished () Verse.LongEventHandler:UpdateCurrentAsynchronousEvent () Verse.LongEventHandler:LongEventsUpdate (bool&) (wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root) Verse.Root_Play:Update ()

Found texture HospitalBed_south in another atlas group than requested (found in Misc_False, requested in Building)! UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.GlobalTextureAtlasManager:TryGetStaticTile (Verse.TextureAtlasGroup,UnityEngine.Texture2D,Verse.StaticTextureAtlasTile&,bool) Verse.Graphic:TryGetTextureAtlasReplacementInfo (UnityEngine.Material,Verse.TextureAtlasGroup,bool,bool,UnityEngine.Material&,UnityEngine.Vector2[]&,UnityEngine.Color32&) Verse.Graphic:Print (Verse.SectionLayer,Verse.Thing,single) Verse.Thing:Print (Verse.SectionLayer) Verse.ThingWithComps:Print (Verse.SectionLayer) Verse.SectionLayer_ThingsGeneral:TakePrintFrom (Verse.Thing) Verse.SectionLayer_Things:Regenerate () Verse.Section:RegenerateAllLayers () Verse.MapDrawer:RegenerateEverythingNow () Verse.Map:b__148_0 () Verse.LongEventHandler:ExecuteToExecuteWhenFinished () Verse.LongEventHandler:UpdateCurrentAsynchronousEvent () Verse.LongEventHandler:LongEventsUpdate (bool&) (wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root) Verse.Root_Play:Update ()

Found texture Bedroll_south in another atlas group than requested (found in Misc_False, requested in Building)! UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.GlobalTextureAtlasManager:TryGetStaticTile (Verse.TextureAtlasGroup,UnityEngine.Texture2D,Verse.StaticTextureAtlasTile&,bool) Verse.Graphic:TryGetTextureAtlasReplacementInfo (UnityEngine.Material,Verse.TextureAtlasGroup,bool,bool,UnityEngine.Material&,UnityEngine.Vector2[]&,UnityEngine.Color32&) Verse.Graphic:Print (Verse.SectionLayer,Verse.Thing,single) Verse.Thing:Print (Verse.SectionLayer) Verse.ThingWithComps:Print (Verse.SectionLayer) Verse.SectionLayer_ThingsGeneral:TakePrintFrom (Verse.Thing) Verse.SectionLayer_Things:Regenerate () Verse.Section:RegenerateAllLayers () Verse.MapDrawer:RegenerateEverythingNow () Verse.Map:b__148_0 () Verse.LongEventHandler:ExecuteToExecuteWhenFinished () Verse.LongEventHandler:UpdateCurrentAsynchronousEvent () Verse.LongEventHandler:LongEventsUpdate (bool&) (wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root) Verse.Root_Play:Update ()

Found texture Bed_south in another atlas group than requested (found in Misc_False, requested in Building)! UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.GlobalTextureAtlasManager:TryGetStaticTile (Verse.TextureAtlasGroup,UnityEngine.Texture2D,Verse.StaticTextureAtlasTile&,bool) Verse.Graphic:TryGetTextureAtlasReplacementInfo (UnityEngine.Material,Verse.TextureAtlasGroup,bool,bool,UnityEngine.Material&,UnityEngine.Vector2[]&,UnityEngine.Color32&) Verse.Graphic:Print (Verse.SectionLayer,Verse.Thing,single) Verse.Thing:Print (Verse.SectionLayer) Verse.ThingWithComps:Print (Verse.SectionLayer) Verse.SectionLayer_ThingsGeneral:TakePrintFrom (Verse.Thing) Verse.SectionLayer_Things:Regenerate () Verse.Section:RegenerateAllLayers () Verse.MapDrawer:RegenerateEverythingNow () Verse.Map:b__148_0 () Verse.LongEventHandler:ExecuteToExecuteWhenFinished () Verse.LongEventHandler:UpdateCurrentAsynchronousEvent () Verse.LongEventHandler:LongEventsUpdate (bool&) (wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root) Verse.Root_Play:Update ()

Found texture LargeSteleF in another atlas group than requested (found in Misc_False, requested in Building)! UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.GlobalTextureAtlasManager:TryGetStaticTile (Verse.TextureAtlasGroup,UnityEngine.Texture2D,Verse.StaticTextureAtlasTile&,bool) Verse.Graphic:TryGetTextureAtlasReplacementInfo (UnityEngine.Material,Verse.TextureAtlasGroup,bool,bool,UnityEngine.Material&,UnityEngine.Vector2[]&,UnityEngine.Color32&) Verse.Graphic:Print (Verse.SectionLayer,Verse.Thing,single) Verse.Graphic_Random:Print (Verse.SectionLayer,Verse.Thing,single) Verse.Thing:Print (Verse.SectionLayer) Verse.ThingWithComps:Print (Verse.SectionLayer) Verse.SectionLayer_ThingsGeneral:TakePrintFrom (Verse.Thing) Verse.SectionLayer_Things:Regenerate () Verse.Section:RegenerateAllLayers () Verse.MapDrawer:RegenerateEverythingNow () Verse.Map:b__148_0 () Verse.LongEventHandler:ExecuteToExecuteWhenFinished () Verse.LongEventHandler:UpdateCurrentAsynchronousEvent () Verse.LongEventHandler:LongEventsUpdate (bool&) (wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root) Verse.Root_Play:Update ()

Found texture Urn in another atlas group than requested (found in Misc_False, requested in Building)! UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.GlobalTextureAtlasManager:TryGetStaticTile (Verse.TextureAtlasGroup,UnityEngine.Texture2D,Verse.StaticTextureAtlasTile&,bool) Verse.Graphic:TryGetTextureAtlasReplacementInfo (UnityEngine.Material,Verse.TextureAtlasGroup,bool,bool,UnityEngine.Material&,UnityEngine.Vector2[]&,UnityEngine.Color32&) Verse.Graphic:Print (Verse.SectionLayer,Verse.Thing,single) Verse.Thing:Print (Verse.SectionLayer) Verse.ThingWithComps:Print (Verse.SectionLayer) Verse.SectionLayer_ThingsGeneral:TakePrintFrom (Verse.Thing) Verse.SectionLayer_Things:Regenerate () Verse.Section:RegenerateAllLayers () Verse.MapDrawer:RegenerateEverythingNow () Verse.Map:b__148_0 () Verse.LongEventHandler:ExecuteToExecuteWhenFinished () Verse.LongEventHandler:UpdateCurrentAsynchronousEvent () Verse.LongEventHandler:LongEventsUpdate (bool&) (wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root) Verse.Root_Play:Update ()

Found texture Column in another atlas group than requested (found in Misc_False, requested in Building)! UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.GlobalTextureAtlasManager:TryGetStaticTile (Verse.TextureAtlasGroup,UnityEngine.Texture2D,Verse.StaticTextureAtlasTile&,bool) Verse.Graphic:TryGetTextureAtlasReplacementInfo (UnityEngine.Material,Verse.TextureAtlasGroup,bool,bool,UnityEngine.Material&,UnityEngine.Vector2[]&,UnityEngine.Color32&) Verse.Graphic:Print (Verse.SectionLayer,Verse.Thing,single) Verse.Thing:Print (Verse.SectionLayer) Verse.ThingWithComps:Print (Verse.SectionLayer) Verse.SectionLayer_ThingsGeneral:TakePrintFrom (Verse.Thing) Verse.SectionLayer_Things:Regenerate () Verse.Section:RegenerateAllLayers () Verse.MapDrawer:RegenerateEverythingNow () Verse.Map:b__148_0 () Verse.LongEventHandler:ExecuteToExecuteWhenFinished () Verse.LongEventHandler:UpdateCurrentAsynchronousEvent () Verse.LongEventHandler:LongEventsUpdate (bool&) (wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root) Verse.Root_Play:Update ()

Found texture Sarcophagus_north in another atlas group than requested (found in Misc_False, requested in Building)! UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.GlobalTextureAtlasManager:TryGetStaticTile (Verse.TextureAtlasGroup,UnityEngine.Texture2D,Verse.StaticTextureAtlasTile&,bool) Verse.Graphic:TryGetTextureAtlasReplacementInfo (UnityEngine.Material,Verse.TextureAtlasGroup,bool,bool,UnityEngine.Material&,UnityEngine.Vector2[]&,UnityEngine.Color32&) Verse.Graphic:Print (Verse.SectionLayer,Verse.Thing,single) Verse.Thing:Print (Verse.SectionLayer) Verse.ThingWithComps:Print (Verse.SectionLayer) Verse.SectionLayer_ThingsGeneral:TakePrintFrom (Verse.Thing) Verse.SectionLayer_Things:Regenerate () Verse.Section:RegenerateAllLayers () Verse.MapDrawer:RegenerateEverythingNow () Verse.Map:b__148_0 () Verse.LongEventHandler:ExecuteToExecuteWhenFinished () Verse.LongEventHandler:UpdateCurrentAsynchronousEvent () Verse.LongEventHandler:LongEventsUpdate (bool&) (wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root) Verse.Root_Play:Update ()

Found texture Urn in another atlas group than requested (found in Misc_False, requested in Building)! UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.GlobalTextureAtlasManager:TryGetStaticTile (Verse.TextureAtlasGroup,UnityEngine.Texture2D,Verse.StaticTextureAtlasTile&,bool) Verse.Graphic:TryGetTextureAtlasReplacementInfo (UnityEngine.Material,Verse.TextureAtlasGroup,bool,bool,UnityEngine.Material&,UnityEngine.Vector2[]&,UnityEngine.Color32&) Verse.Graphic:Print (Verse.SectionLayer,Verse.Thing,single) Verse.Thing:Print (Verse.SectionLayer) Verse.ThingWithComps:Print (Verse.SectionLayer) Verse.SectionLayer_ThingsGeneral:TakePrintFrom (Verse.Thing) Verse.SectionLayer_Things:Regenerate () Verse.Section:RegenerateAllLayers () Verse.MapDrawer:RegenerateEverythingNow () Verse.Map:b__148_0 () Verse.LongEventHandler:ExecuteToExecuteWhenFinished () Verse.LongEventHandler:UpdateCurrentAsynchronousEvent () Verse.LongEventHandler:LongEventsUpdate (bool&) (wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root) Verse.Root_Play:Update ()

Found texture LargeSteleD in another atlas group than requested (found in Misc_False, requested in Building)! UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.GlobalTextureAtlasManager:TryGetStaticTile (Verse.TextureAtlasGroup,UnityEngine.Texture2D,Verse.StaticTextureAtlasTile&,bool) Verse.Graphic:TryGetTextureAtlasReplacementInfo (UnityEngine.Material,Verse.TextureAtlasGroup,bool,bool,UnityEngine.Material&,UnityEngine.Vector2[]&,UnityEngine.Color32&) Verse.Graphic:Print (Verse.SectionLayer,Verse.Thing,single) Verse.Graphic_Random:Print (Verse.SectionLayer,Verse.Thing,single) Verse.Thing:Print (Verse.SectionLayer) Verse.ThingWithComps:Print (Verse.SectionLayer) Verse.SectionLayer_ThingsGeneral:TakePrintFrom (Verse.Thing) Verse.SectionLayer_Things:Regenerate () Verse.Section:RegenerateAllLayers () Verse.MapDrawer:RegenerateEverythingNow () Verse.Map:b__148_0 () Verse.LongEventHandler:ExecuteToExecuteWhenFinished () Verse.LongEventHandler:UpdateCurrentAsynchronousEvent () Verse.LongEventHandler:LongEventsUpdate (bool&) (wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root) Verse.Root_Play:Update ()

Found texture Urn in another atlas group than requested (found in Misc_False, requested in Building)! UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.GlobalTextureAtlasManager:TryGetStaticTile (Verse.TextureAtlasGroup,UnityEngine.Texture2D,Verse.StaticTextureAtlasTile&,bool) Verse.Graphic:TryGetTextureAtlasReplacementInfo (UnityEngine.Material,Verse.TextureAtlasGroup,bool,bool,UnityEngine.Material&,UnityEngine.Vector2[]&,UnityEngine.Color32&) Verse.Graphic:Print (Verse.SectionLayer,Verse.Thing,single) Verse.Thing:Print (Verse.SectionLayer) Verse.ThingWithComps:Print (Verse.SectionLayer) Verse.SectionLayer_ThingsGeneral:TakePrintFrom (Verse.Thing) Verse.SectionLayer_Things:Regenerate () Verse.Section:RegenerateAllLayers () Verse.MapDrawer:RegenerateEverythingNow () Verse.Map:b__148_0 () Verse.LongEventHandler:ExecuteToExecuteWhenFinished () Verse.LongEventHandler:UpdateCurrentAsynchronousEvent () Verse.LongEventHandler:LongEventsUpdate (bool&) (wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root) Verse.Root_Play:Update ()

[HugsLib][ERR] Exception during PrepareLogData: System.UnauthorizedAccessException: Access to the path "D:\Programs stupid\DONT TOUCH\tmp66e2f5ec.tmp" is denied. at System.IO.File.Delete (System.String path) [0x00073] in

:0 at HugsLib.Logs.LogPublisher.GetLogFileContents () [0x0004d] in <4a46802aeab646ab99159f7eecb6b57e>:0 at HugsLib.Logs.LogPublisher.PrepareLogData () [0x00002] in <4a46802aeab646ab99159f7eecb6b57e>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string) HugsLib.Utils.ModLogger:ReportException (System.Exception,string,bool,string) HugsLib.Logs.LogPublisher:PrepareLogData () HugsLib.Logs.LogPublisher:BeginUpload () HugsLib.Logs.LogPublisher:OnPublishConfirmed () HugsLib.Logs.Dialog_PublishLogsOptions:OnAcceptKeyPressed () HugsLib.Logs.Dialog_PublishLogsOptions:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle) [image: srry im on pc.PNG] On Sat, Mar 16, 2024 at 9:37 AM Taranchuk ***@***.***> wrote: > Can you post a hugslib log? And do you have a Steam game version? > > — > Reply to this email directly, view it on GitHub > , > or unsubscribe > > . > You are receiving this because you authored the thread.Message ID: > ***@***.***> >
Tallyhallfan2 commented 5 months ago

also I reinstalled the game again so this is a fresh start.... sorry english isnt my first language

Message ID: @.***>

Tallyhallfan2 commented 5 months ago

version number is: v1.4.3901

On Sat, Mar 16, 2024 at 7:01 PM Foe Friend @.***> wrote:

also I reinstalled the game again so this is a fresh start.... sorry english isnt my first language

Message ID: @.***>

Tallyhallfan2 commented 5 months ago

Another thing is that the furniture was rendered properly, like there's no colour white without the harmony mod.

Taranchuk commented 5 months ago

Okay, it's the same issue as it was there https://github.com/Taranchuk/FasterGameLoading/issues/3 Issue with your pirated game

Tallyhallfan2 commented 5 months ago

Do you perhaps have an early version of the mod? because the furniture had color back in March 2023

Taranchuk commented 5 months ago

Yeah, this repo. Try looking in commits, you can browse and download versions

Tallyhallfan2 commented 5 months ago

Thank you!