Taranchuk / PurpleIvy

2 stars 2 forks source link

Merging with the Humanoid Project mod #46

Closed Taranchuk closed 4 years ago

Taranchuk commented 4 years ago

This topic was created in order to organize the process of merging mods so that both of them are harmonious and complement each other. At the moment, the Humanoid Project is being merged into the Purple Ivy mod, but there may be a situation of renaming the mod to better reflect the essence of the mod after merging. Permission from EvaineQ received, for which many thanks!

Features from the Humanoid Project:

Abilities:

Runic Bolt - A Runic Bolt that can only be casted by Avian Race. Has a Massive Area of Impact. The "Runic Fire" cannot be Extinguished but due to an incompatible atmosphere it will Disappear very fast. Warning! "Runic Fire" will help spread the "Normal Fire" in an abnormal way so be very careful when casting this Ability really close to your Colony. (To correctly Cast the Bolt Make sure your view is Clear) Unstable Bolt - An Unstable Bolt. This bolt is Handled by an Unstable Stimulator which can Give the Ability some "Side Effects". This Ability has a chance to fail when being Casted, also the Bolt can accidentally Strike your Colonist. The Fire produced from this Bolt makes it Impossible to be Extinguished but due to an incompatible atmosphere it will Disappear very fast. (To correctly Cast the Bolt Make sure your view is Clear) Computational Bolt - An Computational Bolt. This bolt is Handled by a Powerful and Extremely unstable Stimulator. Has no Side Effects on the Ability Usage but has Extreme Side Effects on The Colonist in a Long Term Use. This Bolt Provides a really Impressive Area of Impact. The Fire produced from this Bolt makes it Impossible to be Extinguished but due to an incompatible atmosphere it will Disappear very fast. (To correctly Cast the Bolt Make sure your view is Clear)

I'm not sure about that honestly. But since Royalty officially introduce psy-abilities, some of this can be used. Could mutagens crafted from plants give such abilities?

Weapons: Cosmos Energy-Rifle - Built by Cosmos Tech Ind. Cosmos Energy-Rifle never go out of style. This Dark Energy-based assault rifle is capable of providing accurate and sustained fire at targets up to medium range. Cosmos Energy-Sniper - Long-range Cosmos-Energy-Sniper built by Cosmos Tech Ind. Features an Mysterious composite body capable of withstanding any number of rigorous environments both in atmosphere and out. Built with a precision scope, the Cosmos Sniper offers a stable and devastating weapon for Pawn's who want to keep their distance but stay in the fight. WARNING! the Cosmos Energy-Sniper tends to be really Unstable due to Extremely High Recoil and Extreme bullet speed. Cosmos Energy-Pistol - A hand-held laser built by a Cosmos Tech Ind, the Model II-2LK Cosmos Energy-Pistol has become extremely popular, due to it's low cost and high efficiency it is Popular among High tech Pirates on the Pawn's contraband market. The Model II-2LK offers a higher rate of fire than any of RimWorld Pistol counterparts. Phase Pistol - The Phase-Pistol is a reliable sidearm that features lightweight polymer frame that helps to minimize recoil. It's easy to see why the versatile and dependable the Phase-Pistol has become a standard sidearm across the both Magma-Empire and Avian-Empire for both colonist's and enforcement Pawn's. Omega Phase-Pistol - The Omega Phase-Pistol is a Variant of Phase Pistol. It has been made by a Hi-Tech Group of Pirates in the 3505-IG (Avian Golden Age). It's easy to see why the versatile and dependable the Omega Phase-Pistol has become a standard sidearm across the both Magma-Empire and Avian-Empire for both colonist's and enforcement Pawn's. Advanced Flux Rifle - The Advanced Flux-Rifle is a semi-automatic Energy Rifle capable of delivering sustained medium range, high-impact Energy Beams for close combat, Pawn's clearances and other combat operations. If the situation requires a high power presence, look no further than the Flux-Rifle. The Flux-Rifle is often used in Pirate's Incursions due to High Stability and a Decent availability in the Pawn's contraband market. Flux Rifle - The Flux-Rifle is an automatic Energy Rifle Modified by the Magma Empire for Better stability control. It was made as answer for overuse of close combat Flux-Rifles in whole sector that were used in pirate Hesis, and attacks. If the situation requires response to a high power presence, look no further than the Flux-Rifle.

Everyone will be introduced, so that they will be crafted using the resources of aliens and plants.

Weather and game conditions:

Runic Storm - A freak localized Runic Storm is blasting a small area with repeated and massive lightning strikes. Strange Storm - This storm has a massive area of impact so be careful when wandering outside of the Colony. The Storm will start massive wildfires in entire area, but hopefully the rain will put it out. Don't stay close to trees. Caution is advised. Storm of Silence - This rare weather event occur in very specific conditions, has a massive area of impact and can cause massive fires in entire area, and there is no rain to put them out for a long time. Caution is advised. EMP Storm - Warning! An EMP storm is incoming and all of the electronic Devices have a chance to not work properly. Look out for any unwelcome guests as this storm is for many tribes opportunity to strike back against developed settlements.

We already have the purple fog weather, not sure about the lightning storms. They can just help the settlement due to fires. But I really like the idea with the EMP storm, maybe as a side effect of the spores.

Hediffs:

AddAlienJaw - Bionic-Jaw AddAlienBrain - Cosmos-Tech Brain AddAlienEar - Advanced Bionic-Ear AddAlienEye - Bionic-Eye AddAlienFoot - Advanced Bionic-Foot AddAlienHand - Bionic-Hand AddAlienHeart - Cosmos-Tech Heart AddAlienKidney - Cosmos-Tech Kidney AddAlienLeg - Advanced Bionic-Leg AddAlienLiver - Cosmos-Tech Liver AddAlienLung - Bionic-Lung AddAlienSpine - Advanced Bionic-Spine AddAlienStomach - Advanced Bionic-Stomach CosmosBionicsSpecial - Growth Stimulator BO-001 CosmosRegrowingTech - Regrowing CosmosTech - Cured Bodypart

They can be used using parts of alien bodies and plant extract.

Mental states:

StormMark - Strange Visions StormMarkRecovery - Strange visions.. - I cannot remember what really happened..

Probably hallucinations from spores and weather

Researches:

Basic Plants - Learn to grow the Creepy Tulip and Azure Hearth plants. Useful for food production. Advanced Plants - Learn to grow the Nightmare Brier and Magmatite plants. Useful for food production and to Fabricate Flux-Medicine. Spore Plants - Learn to grow the Phoenix Juniper and Demon Lily plants. Useful for food production. Venomous Plants - Learn to grow the Venomous Toothwort plants. This plant and be used for advanced food production and to fabricate a powerful Stimulator. Master Plants - Learn to grow the Funeral Ivy plants. This Rare Plant is also used to create Advanced Simulators that can grant Extremely Powerful Abilities to any Pawn. The plant can also be used to produced Advanced synthetic food. Draconic Plants - Learn to grow Draconic plants. This Rare Plant is also used to create Advanced Simulators that can grant Extremely Powerful Abilities to any Pawn. (Can only be grown on Hydroponics) Alien Plants - Learn to grow the Basics of Alien Plants. That can be useful to Produce Synthetic Food and extremely advanced Stimulator Bionics. Bio Laboratory - Learn to build a complex Hi-Teach Bio Lab for producing Synthetic Food and advanced Bionics. Warning! This building consume a lot of energy. Cosmos Bench - Learn to build an Advanced Bench that allows you to build energy based weaponry. Warning! This building consume a lot of energy. Flux Rifle - Learn to Manufacture an entry level Flux Energy Rifle. Decently strong at Long and Medium range. Advanced Flux Rifle - Learn to Manufacture a more Advanced Flux Energy Rifle. Capable of delivering a faster Rate of Fire and better Stability Control. Phase Weaponry - Learn to Manufacture two Extremely useful Phase-Tech Pistol's. Really good at both Short and Medium range. Cosmos Pistol - Learn to Manufacture a Cosmos Energy-Pistol that comes directly from Cosmos Tech Ind. The Cosmos Energy-Pistol has a good Precision at Short and Medium range. Cosmos Rifle - Learn to Manufacture a Cosmos Energy Rifle. This Dark Energy-based assault rifle is capable of providing accurate and sustained fire at targets up to medium range. Cosmos Sniper - Learn to Manufacture a Cosmos Energy Sniper. That features an Mysterious composite body capable of withstanding any number of rigorous environments both in atmosphere and out. Basic Bionics - Learn to Manufacture Basic Bionics that are really Useful to replace lost Body Parts or Enchant existing ones such as Jaw, Lung, Eye and Hand. Advanced Bionics - Learn to Manufacture Advanced Bionics that are really Useful to improve or replace existing body parts such as Spine, Stomach, Ear, Leg and Foot. Cosmos-Tech Bionics - Learn to Manufacture an Extremely useful late game Cosmos Tech Bionics. That can Massively improve Body Parts stats such as Kidney, Liver, Heart and Brain. Heart Stimulator - Learn to Manufacture a really mind heavy and incredibly strong Item. Grants an Ability to cast an Unstable Powerful bolt Strike. The tile of Impact is "3x Tiles". (Has some manageable side effects on Pawn Health). The Research also allows you to Manufacture a new type of Flux Medicine that is used to Create Heart Stimulator. (The Flux Medicine can also be used to cure any Pawn with Impressive Speed and Efficiency) Capability-Stimulator - Learn to Manufacture a powerful and Extremely Unstable Implant. Grants the Ability to cast a "Massive Lighting Strike" with a Huge Tile of Impact. The Research also allows you to Manufacture a new type of more advanced Flux Medicine that is used to Create Capability-Stimulator and the Powerful Growth Stimulator. (The Capability-Stimulator implant has Extremely Huge side effects on Pawn Health) Growth Stimulator - Learn to Manufacture Growth Stimulator BO-001, this Implant grants the Ability to Regrow any missing Body Part and it doesn't stop here, the Implant also allow Pawn's to heal from every Injury with an Impressive Speed without almost any Side Effect on Pawn Health.

I'll see how to integrate them

Plants:

Creepy Tulip - Seeds of Creepy Tulip with have a small nutrition yield. Can be used to Produce synthetic food. Azure Heart - The Heart from this plant can be used to produce the basics of synthetic food. Funeral Ivy - Liquid harvested from Funeral Ivy ready to be used in production. The Liquid from this plant can be used to create Advanced Simulators that can grant Extremely Powerful Abilities to any Pawn. Venomous Toothwort - Venomous Toothwort slices with poisons juices packed for transportation and further production. Can be used for special food production and Advanced Stimulator's. Phoenix Juniper - The Phoenix Juniper can be used to manufacture some of the synthetic food. Demon Lily - Liquid from Demon Lily has a small percentage of venom, but its not enough to kill a Human. Nightmare Brier - Central blop of Nightmare Brier containing a strange liquid, which is a very effective chemical and ready to take root any time. This Plant can be used to fabricate Basic Flux-Medicine. Magmatite - Orange liquid of Magmatite containing strong chemicals inside it. The special liquid from this Plant can be used to fabricate Advanced Flux-Medicine. Dragon Ginger - The Dragon Ginger and Ancient and Mysterious plant, there are none information about it. One thing is sure the harvest can be used to create Advanced Simulators that can grant Extremely Powerful Abilities to any Pawn.

We use them all as another kind of alien plant, they really look very good!

Buildings: Bio Laboratory - A complex Hi-Teach Bio Lab, allows to Manufacture synthetic food and Extremely advanced Cosmos Bionics. Cosmos Bench - This Advanced Bench allows you to build energy based weaponry. It's used as Pre-Charger and charger of crystals by converting planet natural lay lines energy or cosmic power. Crystals are placed above energy injector, balanced in air with Stabilizers inbuilt in injector casing. These Stabilizers are combination of static field generators and shapers, gravity negotiating devices and energy flow control units. This charging process is very power hungry. All power processing is made in main hub next to injector. This device is supposed to be used by skilled engineers only.

Neat buildings!

Medicine:

Flux Medicine - A kit of Basic Flux-Medicine. Manufactured by Flux Tech Ind. It contains Nano-Bots that can help to cure every injury in a very efficient way. The Flux Medicine is also used to Manufacture "Stimulator Bionics". (The package of the Item is more Resistant to Fire then any Medicine package currently on the Market) Advanced Flux Medicine - A kit of Advanced Flux-Medicine. Manufactured by Flux Tech Ind. It contains Advanced Nano-Bots that can help heal from every Injury way faster then Before. The Flux Medicine is also used to Manufacture "Stimulator Bionics". (The package of the Item is more Resistant to Fire then any Medicine package currently on the Market)

Ok

Death thougths:

Corpses... - Death is just leaving the stage long enough to change costume and come back as a new character.. I saw someone die - Even death is not to be feared by one who has lived wisely. Rotting corpses.. - Life is stressful, dear. That’s why they say “Rest In Peace”. Witnessed Death.. - “Killing people is easier than it should be.”....Staying alive is harder. Witnessed family dying - Our dead are never dead to us, until we have forgotten them. Witnessed someone Death - Death is the only way to stop the pain..

Ok

Taranchuk commented 4 years ago

Art: Some artworks need to be adapted for the Purple Ivy mod. BioLab_north Plants need to be removed from the art, instead via C# put various plants there as the RimFridge and Deep Storage mods do.

CosmosEnergyPistol CosmosEnergyPistolvials CosmosEnergyRifle CosmosEnergyRifleturrethead CosmosEnergyRifleturrethead2 CosmosEnergySniper Purple spots should be replaced with masks, as we craft them from different alien materials, so the game itself will apply the desired color based on the materials. FluxRifle PhasePistolMagma PhasePistolMagmacharge PhasePistolMagmagernade PhasePistolMagmamine PhasePistolMagmaresource Yellow spots should be replaced with masks, as we craft them from different alien materials, so the game itself will apply the desired color based on the materials.

This is done to be able to use different material properties.

Taranchuk commented 4 years ago

Done