Closed lunatixxx closed 2 years ago
I believe I have not seen this case even before my solution for get-up as long as setup with pure competitive rework, only noticed this in some coop servers. Well I don't think I could remember under what setup it could happen. Figuring out where issue lies would be a good experience, but given those get-up handlers are gone, let's just leave it be.
I do use almost everything of competitive rework, but maybe i missed a plugin or a cvar. Could it have more animations problems like this one?
The basic ones working for get-ups were double_getup
and l4d2_getupfix
, and later l4d2_charger_getup_fix
was added for not godframed charge get-ups.
I would say yes as for more animation issues, those ones are all working with timers and animation being played, provided with unreliable information. But guess they aren't quite related with the case you described, I would believe that more like GhostTank
module of confoglcompmod raises it.
Anyway, unreliable handlers are gone, as we no longer suffer from inconsistent get-ups. Currently in use l4d2_getup_fixes
should help deal with all get-up issues, and no cvars need to be manually set.
As a tank if you punch a downed survivor, it will launch the animation where he stands up (happen everytime). This bug only occur when i have this plugin, already reported a long time ago but being ignored https://github.com/SirPlease/L4D2-Competitive-Rework/issues/81
https://ibb.co/y6wgJF4