Target5150 / MoYu_Server_Stupid_Plugins

L4D2 Target Cat Project
GNU General Public License v3.0
80 stars 21 forks source link

Double get up plugin cause animation bug in this case #24

Closed lunatixxx closed 2 years ago

lunatixxx commented 2 years ago

As a tank if you punch a downed survivor, it will launch the animation where he stands up (happen everytime). This bug only occur when i have this plugin, already reported a long time ago but being ignored https://github.com/SirPlease/L4D2-Competitive-Rework/issues/81

https://ibb.co/y6wgJF4

jensewe commented 2 years ago

I believe I have not seen this case even before my solution for get-up as long as setup with pure competitive rework, only noticed this in some coop servers. Well I don't think I could remember under what setup it could happen. Figuring out where issue lies would be a good experience, but given those get-up handlers are gone, let's just leave it be.

lunatixxx commented 2 years ago

I do use almost everything of competitive rework, but maybe i missed a plugin or a cvar. Could it have more animations problems like this one?

jensewe commented 2 years ago

The basic ones working for get-ups were double_getup and l4d2_getupfix, and later l4d2_charger_getup_fix was added for not godframed charge get-ups. I would say yes as for more animation issues, those ones are all working with timers and animation being played, provided with unreliable information. But guess they aren't quite related with the case you described, I would believe that more like GhostTank module of confoglcompmod raises it. Anyway, unreliable handlers are gone, as we no longer suffer from inconsistent get-ups. Currently in use l4d2_getup_fixes should help deal with all get-up issues, and no cvars need to be manually set.