Closed designbot closed 8 months ago
Since I implemented this in Secretariat, because I also thought this is super helpful, you quickly realize that you need somehow support for difficulty. So at least you need setting to turn it off. That leaves everyone not playing at +0 in the situation before. Otherwise you need at least a setting for difficulty. Just to keep this in mind.
I actually assume that the scenario level stays stable between scenarios, even when my characters level up. We often played Gloomhaven on difficulty +0.5, for example, and I anticipate possibly playing Frosthaven at -0.5.
As for the question "why not," it looks like needless complexity to me.
you quickly realize that you need somehow support for difficulty
I don't have any opposition to an explicit setting for difficulty, but in the absence of that, it seems like a tradeoff either way. If the app chooses the recommended scenario level by default, then people who want to play at a different difficulty need to change it. If the app always chooses scenario level 1 by default, then everybody needs to notice when their characters have leveled up and change it.
I actually assume that the scenario level stays stable between scenarios, even when my characters level up. We often played Gloomhaven on difficulty +0.5, for example, and I anticipate possibly playing Frosthaven at -0.5.
@nrnrnr Can you please clarify what you mean by this?
What is "difficulty +0.5" or -0.5? Is that a house rule?
Wouldn't that number still need to be calculated relative to the recommended difficulty, based on the level of the characters?
Frosthaven rules, page 16:
At recommended difficulty, the scenario level is equal to the average level of the characters divided by 2 (rounded up) .
The obvious answer is to add it as an option
The obvious answer is to add it as an option
That way lies madness...
@nrnrnr Can you please clarify what you mean by this?
What is "difficulty +0.5" or -0.5? Is that a house rule?
To compute scenario level with difficulty +0.5, take the average level of the party, divide by 2, add +0.5, and round up. I don't think it's a house rule, since the rules as written say you can play at any level you want.
Thanks, @nrnrnr! If I understand correctly, you prefer to increase the difficulty level slightly earlier or later than the recommended default, but the calculation is still ultimately based on when your characters' levels.
Could you add an option to confirm challenge level when selecting a new scenario? Or alternatively on round 1 when the draw cards button is pressed it could show the challenge level dialog box. Last time I played I accidently played at the wrong difficulty since I forgot to adjust it.
added in version 1.9.0
The app already calculates the scenario level correctly and circles it; why not take the next step and set scenarios to that level by default? I assumed that’s what it was doing until recently.