Open valsinats42 opened 1 year ago
Hello, thanks for the app! Using it for our new GH session, I noticed that the value of the hazardous terrain damage seems incorrect. The current code calculates is as such:
static int getHazardValue() { return 1 + (_gameState.level.value / 3.0).ceil(); }
But the rulebook (pg. 14) says that
each hex inflicts half the damage of a trap (rounded down)
So perhaps the code above should be as follows?
static int getHazardValue() { return (getTrapValue() / 2.0).floor(); }
It is using the Frosthaven formula. I will add options to use gloomhaven rules for various things at some point
Hello, thanks for the app! Using it for our new GH session, I noticed that the value of the hazardous terrain damage seems incorrect. The current code calculates is as such:
But the rulebook (pg. 14) says that
So perhaps the code above should be as follows?