force force ace_medical_playerDamageThreshold = 3; // Increased damage threshold for players, high caliber weapons should still be fatal
damage players and ai can take before going unconscious or dying if Sum of Trauma is enabled. Set to higher values to make units stronger, lower to make them weaker.
"kat_crossPanel", "KAT_Empty_bloodIV_250", "KAT_Empty_bloodIV_500", "kat_stethoscope", "kat_stretcherBag", "Attachable_Helistretcher",
force force ace_medical_playerDamageThreshold = 3; // Increased damage threshold for players, high caliber weapons should still be fatal
damage players and ai can take before going unconscious or dying if Sum of Trauma is enabled. Set to higher values to make units stronger, lower to make them weaker.