Tat5ato / Phantasmic-Mind

Github will act as our check-in and issue delivery system for both the class and the club to keep track of the asset development
GNU General Public License v3.0
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Lighting Engine #81

Open AndrewGalusha opened 6 years ago

AndrewGalusha commented 6 years ago

Just a basic lighting system for the main game itself, if any more forms of light need to be implemented we can always make a new issue later. Here's what I'm thinking: https://gamedev.stackexchange.com/questions/58006/grid-based-lighting-in-xna-monogame

AndrewGalusha commented 6 years ago

Anyone up to the task?

Tat5ato commented 6 years ago

Don't be giving task without my or Ryan's consent

AndrewGalusha commented 6 years ago

I thought of it as more of like a suggestion, I'll just put it on discord next time. For the mean time feel free to close it

hecker-man commented 6 years ago

i think it's fine for next semester, after that we will have someone work on this probably the coders

seancroach commented 6 years ago

What you're proposing isn't quite a separate engine. Unity itself has all of the lighting engine capabilities that you need. If you do want, however, some lighting improvements you might want to search into dynamic lighting for smooth lighting capabilities or importing a floodfill system.

AndrewGalusha commented 6 years ago

Okay, that was sort of my intention but that does really clear things up for others, thanks.