Open AndrewGalusha opened 6 years ago
Anyone up to the task?
Don't be giving task without my or Ryan's consent
I thought of it as more of like a suggestion, I'll just put it on discord next time. For the mean time feel free to close it
i think it's fine for next semester, after that we will have someone work on this probably the coders
What you're proposing isn't quite a separate engine. Unity itself has all of the lighting engine capabilities that you need. If you do want, however, some lighting improvements you might want to search into dynamic lighting for smooth lighting capabilities or importing a floodfill system.
Okay, that was sort of my intention but that does really clear things up for others, thanks.
Just a basic lighting system for the main game itself, if any more forms of light need to be implemented we can always make a new issue later. Here's what I'm thinking: https://gamedev.stackexchange.com/questions/58006/grid-based-lighting-in-xna-monogame