This makes for routes that are impassible without the Earth Flower powerup (invincibility), so it could be considered a problem.
I could add more checks/rules to prevent it from spawning in places where it can't bounce 4 tiles high. Or I could leave its spawn rules as they are and only have it collide with the tilemap and world boundaries on its bottom. The latter might not look right, but it may prove to generate more interesting game play....
This makes for routes that are impassible without the Earth Flower powerup (invincibility), so it could be considered a problem.
I could add more checks/rules to prevent it from spawning in places where it can't bounce 4 tiles high. Or I could leave its spawn rules as they are and only have it collide with the tilemap and world boundaries on its bottom. The latter might not look right, but it may prove to generate more interesting game play....