Closed WaitWhatGliches closed 9 months ago
? gameDraw.modifyColor(m.glow.color) : gameDraw.mixColors( gameDraw.modifyColor(instance.color), render.status.getColor(), render.status.getBlend() ); if (m.glow.radius && m.glow.radius > 0) { const auraRadius = m.glow.radius * ((drawSize / m.size) * m.realSize); const auraDiameter = auraRadius * 2; context.save(); context.beginPath(); context.arc(xx, yy, auraRadius, 0, 2 * Math.PI, false); context.fillStyle = glowColor; context.globalAlpha = m.glow.alpha; context.shadowColor = glowColor; context.shadowBlur = auraRadius; context.shadowOffsetX = 0; context.shadowOffsetY = 0; context.fill(); context.globalAlpha = 1; context.restore(); } drawPoly( context, xx, yy, (drawSize / m.size) * m.realSize, m.shape, rot, instance.borderless, instance.drawFill, m.imageInterpolation );```
can you make a PR instead of this?
@WaitWhatGliches if you want this to get added put it in a push request, not an issue