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TaylorLearnsToCode
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greg
GREG - Guided Random Encounter Generator
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Remediate vulnerability
#47
TaylorLearnsToCode
closed
1 year ago
0
Feature/support bx
#46
TaylorLearnsToCode
closed
1 year ago
0
Configure Scrolls to Tell You what Spell(s) they Have
#45
TaylorLearnsToCode
opened
1 year ago
0
Add "Nest Only" Flag to List Items
#44
TaylorLearnsToCode
opened
1 year ago
0
LBB Scrolls don't Self Identify
#43
TaylorLearnsToCode
opened
1 year ago
0
"Fill High" button on Configure Monster List Doesn't Work with Multiple Die Pools
#42
TaylorLearnsToCode
opened
1 year ago
0
Implement "Clear" Button on "Generate Dungeon"
#41
TaylorLearnsToCode
closed
1 year ago
2
Add System to Monster Types list on Generate Monster Encounter List
#40
TaylorLearnsToCode
opened
1 year ago
0
Bugfix/misc fixes
#39
TaylorLearnsToCode
closed
1 year ago
0
Feature/28 add inspiration page
#38
TaylorLearnsToCode
closed
1 year ago
0
Implement B/X style gems and Jewelry generation
#37
ShockTohp
closed
1 year ago
2
fix (app)
#36
TaylorLearnsToCode
closed
1 year ago
0
Add a "Deviations" Page
#35
TaylorLearnsToCode
opened
1 year ago
0
Update the ReadMe
#34
TaylorLearnsToCode
opened
1 year ago
0
Implement B/X Generator Services
#33
TaylorLearnsToCode
closed
1 year ago
1
Add B/X Config Data to System Select
#32
TaylorLearnsToCode
closed
1 year ago
1
Feature/#27 system swapper
#31
TaylorLearnsToCode
closed
1 year ago
0
Replace all getSystem(...) pseudo-accessors with displaySupportedSystem pipe
#30
TaylorLearnsToCode
opened
1 year ago
0
Feature/generate dungeon list
#29
TaylorLearnsToCode
closed
1 year ago
0
Add an "Inspiration" Page
#28
TaylorLearnsToCode
closed
1 year ago
1
Swapper for System Configurations
#27
TaylorLearnsToCode
closed
1 year ago
1
Bug: Dungeon - Level 6, Generate Monster Encounter, has one record that throws an error
#26
TaylorLearnsToCode
opened
1 year ago
1
Bug: Saving a list on Configure Monster Encounter List doesn't take "System" into consideration and will over-write other similarly named lists
#25
TaylorLearnsToCode
closed
1 year ago
1
Bug: "Fill High" on Configure Monster Encounter throws an error on the last record in the set
#24
TaylorLearnsToCode
closed
1 year ago
0
Bug: "Fill low" on Configure Monster Encounter List should be "Fill Low," Capitalized
#23
TaylorLearnsToCode
closed
1 year ago
0
Feature/generate monster encounter
#22
TaylorLearnsToCode
closed
1 year ago
0
Feature/generate treasure
#21
TaylorLearnsToCode
closed
1 year ago
0
Generate Dungeon List
#20
TaylorLearnsToCode
closed
1 year ago
1
Configure and Generate Monster Entries
#19
TaylorLearnsToCode
closed
1 year ago
1
Configure and Generate Treasure Entries
#18
TaylorLearnsToCode
closed
1 year ago
1
merge from master
#17
TaylorLearnsToCode
closed
1 year ago
0
Feature/generate treasure
#16
TaylorLearnsToCode
closed
1 year ago
0
Feature/encounter table from monster entry
#15
TaylorLearnsToCode
closed
1 year ago
0
Feature/input monster clone
#14
TaylorLearnsToCode
closed
1 year ago
0
Feature/killin me GitHub
#13
TaylorLearnsToCode
closed
2 years ago
0
Feature/monster recovered
#12
TaylorLearnsToCode
closed
4 years ago
1
Should have the default stats for Expert monsters
#11
TaylorLearnsToCode
closed
1 year ago
0
Should have the default stats for Basic monsters
#10
TaylorLearnsToCode
closed
1 year ago
0
View the monster as HTML which I can copy/paste into a blog
#9
TaylorLearnsToCode
closed
1 year ago
0
View monster as a table in window that I can copy/paste into a Word-style document
#8
TaylorLearnsToCode
closed
1 year ago
0
Enter multiple monsters in sequence
#7
TaylorLearnsToCode
closed
1 year ago
0
Import a monster JSON into my session
#6
TaylorLearnsToCode
closed
1 year ago
0
Export the monster to JSON
#5
TaylorLearnsToCode
closed
1 year ago
0
Save the monster locally
#4
TaylorLearnsToCode
closed
1 year ago
0
Enter stats for a monster
#3
TaylorLearnsToCode
closed
1 year ago
0
Fix issue 1 and verify with welcome component
#2
TaylorLearnsToCode
closed
4 years ago
0
One-Column Layout not Displaying As Expected
#1
TaylorLearnsToCode
closed
4 years ago
0