I followed the instruction on the readme.md & pdf earlier this day.
Noticed materials didn't have textures file on reforged mdx file import.
Tried to debug :
When setting the asset folder using the setting dialog, it saves the assetFolder path in a ini file named wc3ref.config
When importing a reforged model, it looks for a ini file named griffonstudios.config
Warcraft3_AssetFolder global end up behind an empty string and I get the warning displayed.
Fixed the issue by replacing "griffonstudios.config" by "wc3ref.config".
Didn't make a pull request because I don't know which name you intend to use for this file.
thank you, yes, I use griffonstudios.config in everything normally but ppl asked me to split this up so I went to wc3ref.config... looks like I forgot a part to change
I followed the instruction on the readme.md & pdf earlier this day.
Noticed materials didn't have textures file on reforged mdx file import.
Tried to debug : When setting the asset folder using the setting dialog, it saves the assetFolder path in a ini file named wc3ref.config
When importing a reforged model, it looks for a ini file named griffonstudios.config
Warcraft3_AssetFolder global end up behind an empty string and I get the warning displayed.
Fixed the issue by replacing "griffonstudios.config" by "wc3ref.config". Didn't make a pull request because I don't know which name you intend to use for this file.