URP 2019.3.15f1 Single Pass Instanced
The graphs for FPS and RAM are only showing up in the right eye.
In GraphStandard.shader, there are 3 code blocks to assist with this issue.
Each is wrapped with
if UNITY_2017_1_OR_NEWER
--code here
endif
removing these preprocessor blocks I was able to see the graphs in both eyes.
I can see that I have the keyword UNITY_2017_1_OR_NEWER in other assets in my project.
Maybe these preprocessor blocks work in scripts but not in shaders?
URP 2019.3.15f1 Single Pass Instanced The graphs for FPS and RAM are only showing up in the right eye.
In GraphStandard.shader, there are 3 code blocks to assist with this issue. Each is wrapped with
if UNITY_2017_1_OR_NEWER
endif
removing these preprocessor blocks I was able to see the graphs in both eyes.
I can see that I have the keyword UNITY_2017_1_OR_NEWER in other assets in my project. Maybe these preprocessor blocks work in scripts but not in shaders?