While most things (sigh) work in the project, performance is a huge issue.
The code itself is messy, and many gltf assets are more complex than needed.
[ ] Going through the code to optimize it
[ ] Replace unnecessary gltf with basic geometrical constructions (for example, while the closet is a gltf asset, the bedside table was made using entities such as a-boxes).
While most things (sigh) work in the project, performance is a huge issue. The code itself is messy, and many gltf assets are more complex than needed.