Closed bbsxjy closed 1 year ago
Closing this as handled this over email with the OP directly. Response as below:
For BC, we need to collect a dataset of observation and action pairs. How to collect this is the challenge! Ideally, one would have access to both the observation a human player is seeing, alongside the mouse and keyboard actions they took. If you have direct access to this, then no, you don’t need to delve into the memory or anything.
For CSGO, unfortunately, when scraping data from human players, I didn’t have access to the mouse and keyboard events directly. So how can we collect a dataset for BC? The approach I took was to use some tools from the hacking community to extract x,y,z coordinates (amongst other things) that would allow me to reverse-engineer the keyboard and mouse actions they player took.
At test time, it was not essential for me to parse the memory again, since I’m just applying the predicted actions to the game.
I hope my general approach will help you in whichever game you are focusing on. The specifics of what you need to collect will depend on the action space of the game, so I can’t advise too much there.
Hi TeaPearce,
Thanks for providing such a well written paper and presenting this project for the behaviral cloning track, really appreciate it. Me and my team are inspired from this and we are planing to do a research on other MMORPG games.
Before we start our project, I would like to consult you some questions regarding to this project codes which would defenetly help us to understand the concept better.
Sorry if I'm asking too many questions! Really hope you can answer them since our team is now very excited about what the AI can achieve in the MMORPG games!
Best regards, Whaley