a city simulation game. Forked from micropolis (the simcity classic opensource version) and implemented numerous new improvements eg. more realistic traffic/new pathfinding, new buildings, technology research and more.
designing and implementing new drawing methods to allow overlapping tile graphics (see simcity 2k screenshot for example).
Drawing to an isometric view (45 degree rotatated) would make sense. Graphics would need to include an alpha channel or be masked.
designing and implementing new drawing methods to allow overlapping tile graphics (see simcity 2k screenshot for example). Drawing to an isometric view (45 degree rotatated) would make sense. Graphics would need to include an alpha channel or be masked.