Team-Doominati / Doominati

Avoiding the sins of ZDoom since 2016.
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3d Rendering Support #33

Open marrub-- opened 7 years ago

marrub-- commented 7 years ago

[5:06 PM] Kyle873: think about something like SOTN [5:06 PM] Kyle873: and how it merged 2D and 3D usage so. fucking. well. [5:07 PM] Marrub: I want 3d support for that and because I think it would be nice for a FPS as well [5:08 PM] Marrub: with the way I use VBOs it won't be hard, just need to expose matrices to the script engine [5:08 PM] Marrub: and add convex hull collisions etc

Kyle873 commented 7 years ago

👍

DavidPH commented 7 years ago

The renderer. It's intensifying to the point where we may not be able to contain it.

marrub-- commented 7 years ago

After thinking more on this, yes, this is still both doable and now more of a goal. Most things are already in the right place to support this, it's just a matter of finding a use case now.