Team-Doominati / Doominati

Avoiding the sins of ZDoom since 2016.
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Audio Effects #53

Open Kyle873 opened 6 years ago

Kyle873 commented 6 years ago

Doppler and pitch are already implemented, but two others I could see having lots of practical use would be low-pass and high-pass filters. Low-pass for effects such as open menus which pause gameplay and high-pass for things such as accompanying disorientation/confusion/flashbang/underwater/etc effects.

marrub-- commented 6 years ago

OpenALSoft (maybe the original spec too?) has both of these filters, so that can definitely be done.