Closed TheDarkPreacher closed 9 hours ago
Yeah, we've not really looked at how we want to do this yet, but I am planning on thinking about this shortly. Cheers for logging this! Going to spin this into an RFC for people to suggest rates, currently in my head I'm seeing a 3:2 ratio of raw to ingot, but up for debate :)
Personally, I crafttweaked the recipes so that there was a 1 raw ore = 2 powdered, with a 10% chance for a secondary in my modpack. Bring back the old style ore doubling, so to speak, since getting silk touch before you have a SAG Mill isn't exactly easy. I would also suggest bumping up the output of the product of the ore blocks, since you can get multiple raw copper per block, and can use fortune on iron and gold ore blocks for multiple raw ores.
Similar tech mods are doing it such that 1 raw ore is just a bit more than its output. Thermal is doing 1 raw ore = 1.25 output which is boostable and has a chance for secondary outputs. Mekanism is doing 3 raw ore = 4 output, which is roughly 1.33 per raw. As much as I love the idea of 1 raw = 2 powdered, it is a bit OP when balancing with other mods and even 3:2 is a bit on the higher side.
Here are some mock-ups I made in my fork with a 25% chance on the bonus output and borrowing the values from the 1.12.2 version for the secondary outputs.
Edit: If you'd like I can make a push to the main repo and values can be tweaked as needed.
How far are we from having this solved? :)
Is there an existing issue for this?
Current Behavior
I place down and power a SAG Mill, and place a piece of raw iron, gold, or copper in the input slot and nothing happens. I place a piece of silk touched iron ore in the input slot, and the SAG Mill processes it as per normal.
Expected Behavior
Place a piece of raw ore into a powered SAG Mill and have it be processed into powdered version.
Steps To Reproduce
Environment
Anything else?
No response