Open IVsniper opened 10 months ago
Just did some tests, the most optimal speed is up to 8 with current mod settings, then stock CPDS can counter it (with increased range up to 70 blocks) (at speed of 9 it is already too fast) Changed configs: Artillery howitzer: D:artilleryHowiVelocity=8.0 CPDS: D:detectionRadius=70.0 But in my opinion it's much better even lower, because that reduces needed densety of defence. But this is already your decision, how to do so
Initial Check
Core Category
💣Warfare
Feature Category
🧱Multiblocks
Description
To make artillery howitzer counterable. In it's current state there's no way to intercept the shells. I suggest a crutch: Make the shells slower, but with less mass to keep the ballistics, but to make them counterable by CPDS for example.
To Reproduce
Example: Reduce shell mass 2 times and reduce the speed 2 times, in that case, when it will fly in detection range of a counter-weapon it could be shot down, but it will fly the same distance as before (i'm not sure about the ballistics formula, but the idea is this)