Summary
Just some minor things we should probably do to make the swerve driver better at driving so we can play good defense.
Work Required
desaturate teleop wheel speeds (if one of the drive outputs is greater than 1, divide all the drive outputs by it)
reduce strafe deadband
reduce steer deadband
instead of multiplying steer by some number to make it turn fast, just make it so that if steer is large and drive/strafe is small, then make the drive output larger
decceleration limits in tele-op driving (might want to look at a slew rate limiter for this?) basically, when we go from some drive/strafe power to 0, we want the motor output to not immediately go to 0
make us accelerate faster though, to avoid Eli full-sticking it all the time
Summary Just some minor things we should probably do to make the swerve driver better at driving so we can play good defense.
Work Required
Verification