Open Bobobalink opened 8 years ago
well, online research would find the following: P+(1/2)dv^2= C ......(eq.1)
In solving for P we get:
P=C-(1/2)dv^2 ......(eq.2)
Where
P =Pressure
d=The flowing fluid of constant density
v= Velocity of the fluid
C= constant
and Fm = S (w × v) Where: Fm =the Magnus force vector w= angular velocity vector of the object v=Velocity of the fluid (or velocity of object, depends on perspective)
S= air resistance coefficient across the surface of the object
We just need to make sure the pressure/force applied is constant and easy to measure. It's not that difficult. source: http://ffden-2.phys.uaf.edu/211_fall2010.web.dir/Patrick_Brandon/what_is_the_magnus_effect.html
Our problem is S, the air resistance coefficient. That is going to vary wildly from ball to ball, and even by orientation. We're never going to be able to predict or measure that with enough certainty to actually use this effect to do anything useful.
Technically, that actually isn't true. A team that Travis can tell you about did this extremely successfully in (I think) 2014's game.
What were the balls like in the 2014 game? Have you seen our reference boulder? It's a mess, with holes and stuff all over it. If we have time, I guess we could test how much that affects the curve, but I hypothesize that will be too much.
I talked to multiple people (week 1-3), and everyone said it was unfeasible. This idea was somewhat (not seriously) tested by mechanical on several occasions. This is essentially last in priority.
@Alexbay218 Not only are some teams working on this (not saying that we have to), even if it's last on the list there's no reason to get rid of it. Even if this doesn't happen until after competition or at all, it should probably stay on the list.
My two cents: This would only work if you have a VERY CONSISTANT shooter. If you fire the same shot twice, it needs to be the EXACT same shot. If it isn't then I don't think it will be possible due to hardware constraints.
@ZackAlfakir I completely agree. We definitely need to get the hall effect sensors and the PID control for the shooter working and tuned correctly before this is even a possibility.
Considering Hall effect sensors don't even work properly, we simply aren't going to do this.
Considering that we still should do this after the season when we do more sensor work, reopening.
The Magnus effect causes flying objects to curve based on them spinning. This is a brilliant idea, except that the reaction is nearly impossible to accurately predict because of imperfections with the ball. If we run out of code to actually write, we could play around and see how plausible this is. Until then, this is on hold.