Closed ocurr closed 1 year ago
Developing bump autos requires that we be able to specify different paths and constraints for bump side vs non-bump-side autos. This refactors the TrajectoryPair class to not require a list of enaled game pieces and removes the auto side selection.
TrajectoryPair
Developing bump autos requires that we be able to specify different paths and constraints for bump side vs non-bump-side autos. This refactors the
TrajectoryPair
class to not require a list of enaled game pieces and removes the auto side selection.