TeamAOF / All-of-Fabric-2

Modpack containing the latest & best Fabric mods!
MIT License
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Is running the _install_mods script still required in 2.1.1 #5

Closed kevinkjt2000 closed 4 years ago

kevinkjt2000 commented 4 years ago

In the 2.1.1 release notes:

Instance now downloads all mods on first launch, aka hello Curse Points. This means that both Client & Server now has implemented Downloading on launch through Curse Forge.

Does this mean the _install_mods step can be skipped now?

ImAK9 commented 4 years ago

No, server uses _install_scripts still. It downloads them through CF like on Client just with another method.

kevinkjt2000 commented 4 years ago

The release note is confusing as it states both Client & Server. I was running _install_mods.sh before starting a server, but the release note makes me question if the mods are downloaded via CF on startup.

Do I still need to run _install_mods.sh before the first launch?

ImAK9 commented 4 years ago

I should've probably explained better.. My bad! You still need to run _install_mods.sh before first launch. There is a chance I could advance on that having it being ran within the start script. I'll look into it!

kevinkjt2000 commented 4 years ago

My question is answered. I'll leave this issue open, in case the release notes need to be updated to close it.