JewelryRPG loot includes a number of bonus rolls per point of luck -- since the use of mods such as Zenith result in the player's luck stat being well above vanilla, these bonus rolls can take over a loot table and over-fill loot chests with rings & necklaces, potentially preventing other loot from appearing.
Changing the config file for the mod seems to have no effect, hence the script.
Example, before applying this fix:
Same loot table after applying this fix:
I've made the script itself fairly configurable, using values found in config\jewelry\loot_v2.json and limiting rolls for all JewelryRPG entries to no more than 4.
JewelryRPG loot includes a number of bonus rolls per point of luck -- since the use of mods such as Zenith result in the player's luck stat being well above vanilla, these bonus rolls can take over a loot table and over-fill loot chests with rings & necklaces, potentially preventing other loot from appearing.
Changing the config file for the mod seems to have no effect, hence the script.
Example, before applying this fix:
Same loot table after applying this fix:
I've made the script itself fairly configurable, using values found in config\jewelry\loot_v2.json and limiting rolls for all JewelryRPG entries to no more than 4.