Open ckocyigit opened 1 week ago
I temporarily fixed it for myself with
const BANNED_MOBS = [
'cnc:browncoat',
'cnc:imp'
]
EntityEvents.spawned(event => {
if (BANNED_MOBS.includes(event.entity.type)) {
event.cancel();
}
});
I found the source of this issue; these two mobs are specifically coded within the mod to ignore light levels when checking to see if they can spawn. See also https://github.com/LopyLuna/Crops-n-Corpse/issues/55.
Does the Mega Torch from Torchmaster block spawns of these two zombie types from Crops and Corpses?
Yes i am fixing this
https://www.curseforge.com/minecraft/mc-mods/crops-n-corpses/files/5891608 it has been fixed here
Modpack Version
1.7.0
Describe your issue.
We are being overwhelmed by Browncoat Zombies continuously respawning in our base. Although our base is fully illuminated, they keep spawning in large numbers.
Crash Report
No response
Latest Log
No response
Have you modified the modpack?
No
User Modifications
No response
Did the issue happen in singleplayer or on a server?
Server
Discord Username
No response