TeamAOF / Craftoria

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[Bug Report]: Browncoat Zombies #278

Open ckocyigit opened 1 week ago

ckocyigit commented 1 week ago

Modpack Version

1.7.0

Describe your issue.

We are being overwhelmed by Browncoat Zombies continuously respawning in our base. Although our base is fully illuminated, they keep spawning in large numbers.

Crash Report

No response

Latest Log

No response

Have you modified the modpack?

No

User Modifications

No response

Did the issue happen in singleplayer or on a server?

Server

Discord Username

No response

ckocyigit commented 1 week ago

I temporarily fixed it for myself with

const BANNED_MOBS = [
  'cnc:browncoat',
  'cnc:imp'
]

EntityEvents.spawned(event => {
    if (BANNED_MOBS.includes(event.entity.type)) {
        event.cancel();
    }
});
James103 commented 1 week ago

I found the source of this issue; these two mobs are specifically coded within the mod to ignore light levels when checking to see if they can spawn. See also https://github.com/LopyLuna/Crops-n-Corpse/issues/55.

Does the Mega Torch from Torchmaster block spawns of these two zombie types from Crops and Corpses?

Itskillerluc commented 1 week ago

Yes i am fixing this

Itskillerluc commented 1 week ago

https://www.curseforge.com/minecraft/mc-mods/crops-n-corpses/files/5891608 it has been fixed here