Open p0nce opened 7 years ago
can you try to put a enforceGLErrors();
inside examples/shooter-2d/source/app.d in the run function after every line and see on which line it actually happens?
oh also try commenting out the glEnable(GL_LINE_SMOOTH);
, glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
and glPointSize(2);
inside app.d
Yes I'll try to debug it when I have the time.
With an assert failing I'm not getting a stack trace or its messages for some reason (dmd). With lldb I get kind of lost.
doesn't enforceGLErrors print the stacktrace and line?