TeamCoS / Modular-Systems

The conceptual successor of Modular Furnace. Modular Systems is a mod about building multi-blocks your way. From furnaces to crafting this mod enables you to tweak performance and behavior to what you want
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[1.9] [ModularSystems-1.9-3.0.2] [Forge 1865] Crash on launch with newest forge #122

Open Kazzamkablam opened 8 years ago

Kazzamkablam commented 8 years ago

Yeah this happened when I upgraded Forge:

java.lang.IllegalArgumentException: Duplicate id: proxy at net.minecraft.tileentity.TileEntity.func_145826_a(TileEntity.java:36) at net.minecraftforge.fml.common.registry.GameRegistry.registerTileEntity(GameRegistry.java:253) at com.teambr.modularsystems.core.managers.BlockManager$.registerBlock(BlockManager.scala:83) at com.teambr.modularsystems.core.managers.BlockManager$.registerBlock(BlockManager.scala:96) at com.teambr.modularsystems.core.managers.BlockManager$.preInit(BlockManager.scala:51) at com.teambr.modularsystems.core.ModularSystems$.preInit(ModularSystems.scala:60) at com.teambr.modularsystems.core.ModularSystems.preInit(ModularSystems.scala) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:560) at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) at com.google.common.eventbus.EventBus.post(EventBus.java:275) at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:228) at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:206) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) at com.google.common.eventbus.EventBus.post(EventBus.java:275) at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:135) at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:556) at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:240) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:434) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:346) at net.minecraft.client.main.Main.main(SourceFile:124) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

LlubNek commented 8 years ago

Got this too. Here's a crash report. crash-2016-04-23_21.46.35-client.txt fml-client-latest.log.txt

DanWehr commented 8 years ago

LlubNek's crash may also be a conflict with Integrated Dynamics ( #123 ), rather than updating forge, as that mod is also present in their crash report.

Rongmario commented 8 years ago

Disable the proxy block in IntDyn's config and the game should be able to run.

Winddbourne commented 7 years ago

I didn't have integrated dynamics in my file when the mod crashed though I was considering adding it in today. Do you have any idea what was going on with my crash?