TeamForbiddenLLC / warfork-qfusion

Warfork is powered by Qfusion a 3D game engine. Qfusion is a fork of id Tech 2, popularly known as the Quake II engine. Qfusion is free and open-source software subject to the terms of the GNU General Public License.
https://warfork.com
110 stars 45 forks source link

Replace all player models #132

Open Warfork opened 2 years ago

Warfork commented 2 years ago
adem#7112 | actually no, older models are bit bigger than hitbox, so a part of their head is out of it. It applies to Viciious, Monada, Silverclaw. Also BigVic is a bit smaller - he flies above the ground for a few unitsm when he is just staying 😉 The most correct one is Padpork |   |   |   -- | -- | -- | -- | --

![Uploading player5.png…]()

player1

player2 player3 player4

Warfork commented 2 years ago

player5

Warfork commented 2 years ago
farmz0r#3132 | slow down the crouch animation and hitbox change by 500%it works almost instantly, in ca ppl fly around with 5k ups and then even start crouching in the air randomly, that s not just fucking hard to hit but also happens too fast. like you are preparing the flick and he is starting to crouch...you are fucked. the change is too big and too fast |   |   |   -- | -- | -- | -- | -- farmz0r#3132 | it is fucking retarded to play against. |   |   |   farmz0r#3132 | show me somebody who is not struggling against the crouch abuse I am talking about |   |   |  
Warfork commented 2 years ago
SD2#2370 | Tbh best way to counter crouch spam is to just always aim for lower body, at least it's what I try to do. If u make crouching slower I feel like it'll just feel unresponsive. |   |   |   -- | -- | -- | -- | -- farmz0r#3132 | ez in theory, but hf hiting ppl flying by with 2k speed and half hitbox size half of the game. for my taste that is too hard and looks fucked |   |   |   mike#1228 | There’s no animation for air crouching btw so hit box doesn’t match the model. We nuked it in cd cuz of that |   |   | Â