As of currently, each game image can only specify one pass of neon maps. This is somewhat limiting if, for the same game image, we'd like to generate maps with different parameters for two or more colors. Right now, there can only be one set of parameters specified and a set of colors to whom applied are the same inputs.
As of currently, each game image can only specify one pass of neon maps. This is somewhat limiting if, for the same game image, we'd like to generate maps with different parameters for two or more colors. Right now, there can only be one set of parameters specified and a set of colors to whom applied are the same inputs.