TeamHypersomnia / Hypersomnia

Multiplayer top-down shooter made from scratch in C++. Play in your Browser! https://hypersomnia.io Made in 🇵🇱
https://hypersomnia.io/
GNU Affero General Public License v3.0
1.08k stars 47 forks source link

Licensing of assets seem unclear #265

Open YeldhamDev opened 1 year ago

YeldhamDev commented 1 year ago

While the code is clearly AGPL (Nice! :+1:), the license used for the assets (such as graphics and music) seems unclear, at least for me. Are they also AGPL?

geneotech commented 1 year ago

Hey there! You're right, since AGPL doesn't really apply to assets - as of 27th of June 2023, all graphics, sounds and music are public domain - but only these which we made ourselves. Attribution to these isn't required, but would certainly be appreciated :)

Details:

YeldhamDev commented 1 year ago

Thanks for the clarification! Would be nice if this info was in the README, or somewhere else in the files themselves, instead of only in this issue report.

namtsui commented 6 months ago

https://www.youtube.com/watch?v=CHLPzZqANlM Yes, I recognize the sounds from CS 1.6 amx mods. The 1:37 sound is from star wars and the megakill announcer sounds are from unreal tournament. These proprietary assets would be a blocker to an openbsd port, which I would be interested in. Thanks for explaining the situation.

geneotech commented 6 months ago

These proprietary assets would be a blocker

Hey @namtsui ! We've already removed all announcer sounds and even replaced the proprietary headshot sound effect (the actual headshot, not the announcer). The whole repository should now be good to go - we had to sort this out before Steam release too. Glad to hear about your port!

Cheers!