TeamHypersomnia / Hypersomnia

Multiplayer top-down shooter made from scratch in C++. Play in your Browser! https://hypersomnia.io Made in 🇵🇱
https://hypersomnia.io/
GNU Affero General Public License v3.0
1.08k stars 47 forks source link

Offer for the game #276

Open SynBaz opened 9 months ago

SynBaz commented 9 months ago

Hello I would like to suggest adding this content to your game. 1 In your game there are modes like bookmark bomb and Gun Game . It would not be bad to add modes meat grinder is every man for himself, capture the flag, capture points, zombie mode. I used to play the game 2D Strike this game is on the phone to much regret the developer has abandoned the game. And the servers are also disconnected it is very sad. I saw your game and it reminded me of 2D Strike. If you can make it possible to create a server without hosting the game will be imba .
2 It would not be bad if this game would be on the phone. Players from 2D Strike would appreciate it. 3 I would like to see the Russian language and in the map editor too. 4 In 2D Strike map editor is very simple. It would not be bad if you could do something like that. 5 There is no possibility to play with bots hope you will add them and also the difficulty levels of bots easy, medium, heavy. I wish you good luck in the development of the game!

geneotech commented 9 months ago

Hey there!

1) Other game modes are on the roadmap, I'd like to introduce FFA (free-for-all) very soon. As for the server, it is absolutely possible to host a server without running the game - see --dedicated-server flag: https://hypersomnia.xyz/servers You can do this on Windows as well. 2) I'm afraid a phone version is impossible due to complexity of controls and the competitive nature of the game. 3) We have a lot of Russian players indeed - that will be the first language I'll add, but the game needs a massive refactor in order to support many languages, so that's for a bit later. 4) Non-technical people are able to use Editor just fine, so there's no need to make it even simpler for now. We'd rather make more tutorials and allow creating complex maps. 5) Bots will be complex unfortunately as I will have to introduce navmesh generation and pathfinding - there's no engine here that provides this out of the box.

Thanks for letting me know about 2D Strike, I'll take a look at it! You can always view the current roadmap here if you're interested:

https://discord.com/channels/284464744411430912/1147270589908783164/1147272912097788066

SynBaz commented 9 months ago

If not difficult as you play the game 2D Strike write your opinion about the game!

Lopix77 commented 9 months ago

by the way, the game is not supported on Android/iOS, but it does run on SteamDeck as tested by Moxvallix - so it is to some degree mobile

nopiz commented 3 months ago

First of all, very nice game, a lot of potential and so lightweight. The editor is top notch too.

  1. I second the game modes proposal. It would be nice to be able to create custom gamemodes based off properties in the editor or file editing.
  2. Bots would be very nice, most notably to create PvE gamemodes like survival.