issues
search
TeamHypersomnia
/
Hypersomnia
Multiplayer top-down shooter made from scratch in C++. Play in your Browser! https://hypersomnia.io Made in 🇵🇱
https://hypersomnia.io/
GNU Affero General Public License v3.0
1.18k
stars
52
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Fun motorcycle mechanics
#241
geneotech
closed
3 years ago
1
Reimplement recoil_player and put it to use with a sample assault rifle
#240
geneotech
closed
6 years ago
6
Implement reserve(size_t) for augs::pool (class used to pool entities), that expands the pool when no free indirector is available for allocation
#239
geneotech
closed
7 years ago
4
Design of components for bullets, grenades and rockets
#238
geneotech
closed
7 years ago
3
Minor alterations to Rocket launcher
#237
geneotech
closed
7 years ago
0
Feature/rl
#236
DaTa-
closed
7 years ago
0
Fix bug in sound_existence_system
#235
DaTa-
closed
7 years ago
1
Issues with augs::trivial_tuple
#234
DaTa-
closed
7 years ago
0
Establish a wiki for underlying concepts, code symbols and project folder structure
#233
geneotech
opened
7 years ago
1
Allow nested bbcode inside format_as_bbcode
#232
geneotech
closed
7 years ago
1
Minor fixes
#231
DaTa-
closed
7 years ago
1
Populate make_neons stub with an actual neon-generating code
#230
geneotech
closed
7 years ago
0
Ignore.
#229
sNakiex
closed
8 years ago
0
Code review: melee_system
#228
geneotech
closed
8 years ago
0
Local master
#227
geneotech
closed
8 years ago
0
Created loop in recoil calculation.
#226
Kartezjan
closed
8 years ago
0
width/height bug fix
#225
Kartezjan
closed
8 years ago
0
Sprite polygonize feature
#224
Kartezjan
closed
8 years ago
0
dzie cmake
#223
krtr
closed
7 years ago
4
introduce GLSL_Shader helper in lua scripts to help handling uniforms
#222
geneotech
closed
9 years ago
1
handle penumbras with the help of visibility system
#221
geneotech
closed
9 years ago
1
optionally disable some vertex attributes for a drawcall
#220
geneotech
closed
9 years ago
1
entity concepts need great refactoring - the differentiation between cpp and script entities is ugly
#219
geneotech
closed
9 years ago
1
cache vertice colors and texcoords in sprites and polygons
#218
geneotech
closed
9 years ago
1
create interpolation system to interpolate rendered entities
#217
geneotech
closed
9 years ago
1
introduce a concept of reliable sequenced messages for things like crosshairs, positions
#216
geneotech
closed
10 years ago
1
integrate RakNet and get rid of own-rolled network library
#215
geneotech
closed
10 years ago
1
handle reusability of overlapped structures
#214
geneotech
closed
10 years ago
1
We can replace windows-specific thread-related calls with these from <thread> in utilities/threads
#213
geneotech
closed
10 years ago
0
tidy up all solution and project configurations
#212
geneotech
closed
10 years ago
0
watch out to never bind functions with bool as argument to luabind
#211
geneotech
closed
9 years ago
1
script binding is broken
#210
geneotech
closed
10 years ago
0
make engine-related code independent from other projects; let it simply compile to a library that is used by other games
#209
geneotech
closed
10 years ago
0
simplify setup for other projects using this engine, at the moment several painful settings are to be added to the new project (e.g. directories)
#208
geneotech
closed
9 years ago
1
create a test for multiple worlds in scripts
#207
geneotech
closed
10 years ago
1
do the major cleanup for scripts and extract 2d shooter lua code
#206
geneotech
closed
9 years ago
1
adopt text drawing library from legacy code or from some external source
#205
geneotech
closed
10 years ago
0
really replace that poly2tri functionality
#204
geneotech
closed
10 years ago
0
add_convex utility for polygons
#203
geneotech
closed
9 years ago
1
marking narrow discontinuities work well, just when force_touch_sensors is set the sensors are wrongly calculated for full vertex hits
#202
geneotech
closed
10 years ago
0
during pathfinding local minimum discontinuity visibility check, see if also the raycast does not cross any of the marked holes
#201
geneotech
closed
10 years ago
0
change method of ignoring narrow discontinuities
#200
geneotech
closed
10 years ago
0
organize things related to "max_speed" inside steering system
#199
geneotech
closed
9 years ago
1
remove crosshair system
#198
geneotech
closed
10 years ago
1
the environment for visibility can not be composed of static overlapping shapes
#197
geneotech
closed
9 years ago
1
cast a ray to the ground and get the intersection normal to get the axis angle for movement
#196
geneotech
closed
10 years ago
1
add customizable function inside pathfinder to reject navigation points, for example if it is too far away to jump
#195
geneotech
closed
10 years ago
1
manage PIXELS_TO_METERS macros
#194
geneotech
closed
9 years ago
2
add option to register stepped timers inside physics_system
#193
geneotech
closed
10 years ago
0
make checks instead of sensors first
#192
geneotech
closed
10 years ago
1
Previous
Next