As it is, the Webmap only updates the player position 2 times per second.
This lets it feel rather unsmooth when using the "Center to Player" feature, especially compared to the in-game minimap which updates the player position instantly and smoothly.
It would be nice if we could reduce the delay of the player position updates to the webmap for a smoother experience.
I've already been thinking about how to solve this problem - I'm not entirely sure that polling is the right way to go, and I'd like to look into websocket as an alternative.
JourneyMap Version:
5.7.1
Forge Version:
1.12.2-forge1.12.2-14.23.5.2768
Description
As it is, the Webmap only updates the player position 2 times per second. This lets it feel rather unsmooth when using the "Center to Player" feature, especially compared to the in-game minimap which updates the player position instantly and smoothly. It would be nice if we could reduce the delay of the player position updates to the webmap for a smoother experience.