TeamJM / journeymap

JourneyMap mod for Minecraft
http://journeymap.info
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[Bug]: Two things, both related with visual mapping #660

Closed ElEricua closed 10 months ago

ElEricua commented 10 months ago

What happened?

Hi everyone, I logged into an old server I used to play where I had terriotories mapped with journeymap, and after I loaded the world, I see this in my minimap (see image n°1), and then in the fullscreen map this (see image n°2), it keeps "erasing" the map as I move.

And the second issue I have (had), but never bothered me that much as I could still play so I didnt reported it, is that sometimes it "doesnt map" zones under a tree for example (see image n°3). ajebgfouysbbjsxkbv akjsbdfojhbcxkg dwacyjnulkhhgv

Mod Loader

Forge

Minecraft Version

1.16.5

Version

5.8.5

Relevant log output

No response

ElEricua commented 10 months ago

Sorry, the images uploded as n°3 then n°2 and n°1!

mysticdrew commented 10 months ago

Looks like you loaded an old version into a newer version of mc. You will need to start your server with this command once to fix the heightmaps. java -jar server.jar --forceUpgrade --eraseCache I recommend backing up your world before doing this.

The problem is sometimes heightmaps break when loading old world data into a new more modern version of minecraft. Vanilla introduced a way to fix this with the command above for servers, for singleplayer worlds there is an option when you edit a world in the singleplayer menu to optimize your world and clear chunk cache.

ElEricua commented 10 months ago

Is there any other way to fix the heightmaps? Because Im playing a server that isnt mine (WynnCraft)

Also, what are the heightmaps? Is the solution to the problem of the trees or to the map being erased?

mysticdrew commented 10 months ago

No, way to regenerate the heightmaps without access to the files.

Heightmap is how minecraft determines the max height of the world surface. We use it to to know what the surface is, there is no way to solve the issue without fixing heightmaps.

The solution with JourneyMap to avoid using heightmaps is scanning every single possible location for a block which is a major performance hit as you could imagine.

mysticdrew commented 10 months ago

Sorry, not much I can do about this issue. You could suggest the fix to the server admins.