Open Lordimass opened 2 months ago
How are you feeling defining the world border? I am curious since mapping is all done clientside, vanilla border is easy todo since it just pure numbers I can hardcode, but if the client does not know. It would need a server sided logic to tell the client to stop mapping and display a red area.
If it is a mod or plugin, that would make it even more difficult as I could not automatically detect the border.
For me personally I'm just using the vanilla /worldborder
command, maybe the number could be set in settings for pure client side (default to the default world border), but if the mod is installed server side too then it can communicate the true value to the client?
Doesn't the server send the worldborder data to the client? I mean how would the client be able to show the worldborder if it didn't knew what it was?
But yeah for starters just the vanilla worldborder would be a great start
Doesn't the server send the worldborder data to the client? I mean how would the client be able to show the worldborder if it didn't knew what it was?
I have no idea honestly, I haven't looked into it yet.
Describe the new feature.
On servers with smaller world borders than default, journeymap continues to map outside of the world border, this means that you end up with a fuzzy border depending on how close you get to the border, making it difficult to tell where the actual border is.
The feature I'm requesting is either a visualisation of the world border on the map (such as a red box) or the ability to hide content that is outside of the world border, so your map could be "complete" by exploring everything in the world border.
I've uploaded a picture of a map for a server I'm working on where my map contains content that is inaccessible to the player, but still shown on the map due to it not hiding outside of the world border. It's scaled down to fit within the filesize limit, but still gets my point across I think.
Images