Set priority based on VoidMulti related units, with a few minor exceptions:
creep colony before sunken/spore in order to facilitate morphing
hatchery/lair/hive higher than nexus and command center (really only relevant for mind controlled bases or multi-race missions)
greater spire before normal spire to avoid accidentally morphing more than you intended (analogous to the recent SC2 patch where hatch/lair/hive prio was swapped)
comsat directly after CC to make scans as SC2-natural as possible (also consider adding a "send to selection" button to CC so you can scan with SC2 muscle memory)
this means nuke silo also comes immediately after comsat
Set priority based on VoidMulti related units, with a few minor exceptions: