TeamLapen / Vampirism

A Minecraft mod called Vampirism
https://vampirism.dev
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[Feature] The final step: Vampire emperor/hunter general #757

Open maxanier opened 3 years ago

maxanier commented 3 years ago

What would you like to have changed or added to Vampirism

The final step on the lord command chain should be a vampire emperor or hunter general respectively. There should be only one per server (with config to disable this).

To obtain said rank, one must defeat several mini bosses to find clues about the location of the final boss. (It was suggested that the mini bosses don't die, but rather teleport away once weakened enough and leave behind a map part or something, to make it more reasonable). The mini bosses could get dedicated buildings, the final one should (maybe even a dedicated dimension like in 1.7.10) Potentially, it might be required to have all clues (like ender eyes).

Implementation

This is just the basic idea. If somebody implements this, things can obviously be adjusted

Abilities

Vampire

Hunters

Other

itzhak-glitch commented 2 years ago

if this will be added ill be so happy and btw make this emperor vampire rank (and the hunter version of it) have extra special skills so it can have an actual use instead of just doing the entire adventure for nothing thanks

codeRG7122 commented 2 years ago

hell yeahh

maxanier commented 2 years ago

By @shumn1k

What?

Good afternoon, a very interesting idea came into my head about the fight between the boss and mini-bosses.

What are my suggestions:

  1. Since there will be several mini-bosses, I propose the following option: each mini-boss will have its own special skill that it will use against the player.
  2. After the player kills the mini-boss, his skills and part of the attack power and the already present skills will be transferred to him.
  3. When we first see the main boss, he will be in his human form at first, but after the fight starts he takes his demonic guise.
  4. The main boss will have all the skills of the previous minibosses (he is after all a "Dracula").
  5. To complicate things, and make the fight with the main boss more interesting, I propose to make such mechanics:

Players usually take a sword and just hit the mob in a hole or a corner, but with the boss so will not work. Boss at the slightest sign that he is somewhere stuck, will teleport behind the player. Also, the boss at some point will be completely immune to certain attacks the player (eg sword), then here to help take away skills killed mini-bosses, with some of the skill you can deal damage to the boss for a while, after that he will again become immune to this skill and you have to guess what it will beat again.

  1. After killing the main boss the player takes all skills and power of the boss, also in the nickname is signed with the inscription [Dracula].

  2. The player has a huge advantage between regular vampire mobs and players (1-14 level and 1-5 level lord), as well as the advantage between hunter mobs and players (1-14 level and 1-5 level lord), but if the player-hunter gets as well to the main boss of his faction, he will have the same indicators as the player Dracula. (they will be equal in strength)

  3. After killing the boss player-vampire wings, which he can use in a human guise (about this I have already written an article in discord, also described mechanics of use).

  4. The player will appear in the additional menu, where he can adjust the visibility of the wings, as well as be able to adjust their appearance, for example, choose to be constantly in demonic guise, to be different from other vampires)

That's the end of the ideas, I really tried to describe each idea in detail, I think each of them interesting and balanced. Good luck everyone!)

Nickname in discord: SHUMNIK

Mod experience

Just a little bit, just between the players when they became Dracula or Van Helsing

Contributions

No response