What would you like to have changed or added to Vampirism
[MC 1.16.5+] Town raids should have a cost and cooldown when they are started by a player. Cost could (optionally) be configured in mod configurations.
Does this make the mod experience more balanced?
The main problem is that players can just spam clicks on town totems until a raid is successful (specially in multiplayer). For example, Iron Golems are useless if infinite invaders may be called.
What would you like to have changed or added to Vampirism
[MC 1.16.5+] Town raids should have a cost and cooldown when they are started by a player. Cost could (optionally) be configured in mod configurations.
Does this make the mod experience more balanced?
The main problem is that players can just spam clicks on town totems until a raid is successful (specially in multiplayer). For example, Iron Golems are useless if infinite invaders may be called.