Closed maxanier closed 3 years ago
This might be a delicate thing to tweak/balance. TAN does intentionally add a lot of difficulty to a pack/server. Having Vampirism shouldn't nullify everything, but I agree that water-thirst doesn't make sense for a vampire. Since vampires are "undead" it seems reasonable that cold would not affect them as much. If anything it would help to prevent decay, right? Heat/cold protection could be something to build into the Vamp armors, though I think that can already be done with TAN config.
UtsuroTsukasa
Integration idea: if tough as nails is loaded the campfires from that mod will replace the vampirism campfires in camps. Also, when you turn into a vampire, thirst and temperature are ignored.
by @Rufflikerex
-Completely disable thirst for vampires. -Make vampires completely immune to cold temperatures. -Make vampires more susceptible to warmer temperatures using debuffs. This would force vampires to prioritize pvp attacks during winter (Serene Seasons), and during nights. -Make sunscreen only block the sun's direct effects (sunscreen doesn't block temperature debuffs and vampires can still burn in temperatures that would normally burn normal players, but damage directly from the sun would still be blocked). -Make vampires reach the "burning temperature" much sooner on the heat spectrum than other players.
So I had a look at their code/api and here are a couple of possibilities:
Thirst 1) Keep the thirst meter at 20 at all times 2) Ensure thirst meter never drops below 1, so no damage is inflicted
In addition I could probably tint the thirst meter overlay violet to indicate that vampires are not affected
Temperature 1) Remove damage of hypothermia potion and increase damage of hyperthermia potion 2) Have a permanent positive temperature offset for vampires
Camp Fire
@Rutes @Rufflikerex what do you think?
I like it! I'll put this in another thread, but if you're able to replace the campfire generation, might there also be the potential to replace the tents at camps with those from the Camping Mod by Rikmuld?
Probably not since the tents are used as spawners for the hunters.
Do you prefer option 1) or 2) respectively?
Option 2 and 1: Thirst meter never below 1, but I would say make blood sate the thirst meter as well as the normal hunger/blood meter. For the other, the potion effects would be the more noticeable/effective change. Found this stack exchange post which might be interesting to review: https://scifi.stackexchange.com/questions/8962/what-bodily-functions-work-in-vampires
The feature is basically implemented, but due to an issue with TAN I currently cannot test it. Let's see if I will get an answer to the issue I have created
So, they fixed the issue, so I can finally test the changes. Looking good so far. Still have to actually replace the campfire, but that requires a Vampirism update.
Sorry for the long delay, I have forgotten about this thread. I love the proposed features, and this feature will allow your mod to fit in with my modpack without conflicts.
In 1.12 this should be working For 1.14 TAN has been discontinued
https://minecraft.curseforge.com/projects/tough-as-nails?gameCategorySlug=mc-mods&projectID=246391
Vampires shouldn't need to drink water to refill the "thirst meter". Perhaps Vampires should be slightly more resistant to temperature changes than mortals - @MLMII