TeamLapen / Werewolves

addon mod for Vampirism which add Werewolves
https://wiki.werewolves.dev
GNU Lesser General Public License v3.0
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[Feature]: Correcting Skills #100

Open shumn1k opened 2 years ago

shumn1k commented 2 years ago

What?

Hello again, everyone, I brought another batch of ideas ;)

This time I decided to throw some ideas on skills and its branches. I'll start in order:

I think we need to make the use of "night vision" also in normal human form, we are still a werewolf, but for some reason we can not use the most trivial werewolf skills in human form. Also, when we will use the "night vision" skill in human form, we will have illuminated eyes on the skin, the location which can be adjusted in the same way as in Vampirism. Also, I suggest that the skill night vision opens at level 2, and the skill Partial Turn opens at level 3, because the first thing we should notice changes in vision, touch, smell, etc., and not immediately from level 2 to turn into the initial form of a werewolf.

Next, there is a suggestion to make branching after level 4, as it is done in Vampirism. In place of level 4 put the skill "Free Will", and this will find an explanation: I believe this is a stage in our character development, we learn to use our werewolf power over time and learn to turn in and out on our own soon. For it turns out that we are really learning how to use our powers at the middle stage of werewolf development. To get a rough idea of what I mean, watch the TV series TeenWolf. In TeenWolf, the main character quickly learns how to turn into the initial werewolf form at an early stage.

In the "Beast Form" branch I suggest adding the skills "Quick Bite - reduces the duration before the next bite" or "Hard Bite - increases the damage from the bite".

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