TeamMidnightDust / MidnightControls

A Minecraft mod adding controller support and enhanced controls overall.
https://midnightdust.eu/midnightcontrols/
MIT License
173 stars 28 forks source link

Mod Support: re:squake #274

Closed Jazztache closed 3 months ago

Jazztache commented 3 months ago

Is your compatibility request related to a problem? Please describe. Hello! I recently installed MidnightControls to an existing modded install of Minecraft. I have a ton of movement mods that work well together, and I especially like re:squake, which is a Quake-style movement implementation written in Kotlin. It's great and I would love to bunnyhop around on my Steam Deck, however I noticed a major issue that affects re:quake's movement.

Neither analogue nor digital movements are compatible with re:squake. In fact, simply having MidnightControls installed breaks re:squake's movement. Air strafing to the right feels fine, whereas air strafing to the left is broken. This is the case on both keyboard and mouse, and on the Steam Deck gamepad. None of my other movement mods' movement is affected by this.

Describe the way of compatibility you'd imagine re:squake's movement should be factored in, at least when the stick is in full tilt. re:squake's movement should be maintained and not interfered with, on both mouse and keyboard, and controller.

Describe alternatives you've considered None apply. Uninstall re:squake, and it's just default Minecraft movement. Uninstall MidnightControls, and now Steam Deck is unplayable. The original squake and other mods like Advanced Movement seem to be unmaintained.

Additional context If you have any questions, feel free to ask. Re:squake has a link to their source code on thier Modrinth page. re:squake: https://modrinth.com/mod/resquake It would be nice to Quake in Minecraft on Deck + controller. Gyroscope does wonders :)

Jazztache commented 3 months ago

Configuration issue; false alarm. Gyroscope also works as mouse on SD.