Example: Field accelerator
Description: Every kill within the teleporter zone after boss is killed gain 1% (+1% per stack) [unlisted: caps at 5%]
Since InverseHyperbolicScaling is used the "1% per stack" ends up being about 1% OF 1% so 0.01% per stack.
Other Example: Prototype Jet Boots (might have the name wrong)
Says it starts at about 5m and goes up by 2.5m per stack; Doesn't mention the 15m default cap
Thanks to some funny math with InverseHyperbolicScaling it actually takes 2 to get to about 12m and 5 to get to 14m
Those were the main 2 that I could immediately tell were not working as described
Example: Field accelerator Description: Every kill within the teleporter zone after boss is killed gain 1% (+1% per stack) [unlisted: caps at 5%]
Since InverseHyperbolicScaling is used the "1% per stack" ends up being about 1% OF 1% so 0.01% per stack.
Other Example: Prototype Jet Boots (might have the name wrong) Says it starts at about 5m and goes up by 2.5m per stack; Doesn't mention the 15m default cap Thanks to some funny math with InverseHyperbolicScaling it actually takes 2 to get to about 12m and 5 to get to 14m
Those were the main 2 that I could immediately tell were not working as described
Here's a desmos graph where you can fiddle with the numbers https://www.desmos.com/calculator/9k0u201lam