TeamPeril / Sculk-Horde

Sculk Hoard implements a new end-game era to your game that once activated, will force you to fight against the newly awaked ancient sculk hoard in order to survive. This ancient enemy seeks to infect and consume the world in it's entirety.
Apache License 2.0
24 stars 7 forks source link

Add capability to trigger the ancient node automatically #17

Closed WardenDrew closed 9 months ago

WardenDrew commented 9 months ago

This PR adds the capability to trigger the ancient node automatically after a configurable time delay.

As an aside, it also calls setInsertionOrderPreserved(true); in the config to ensure the order of entries in the config file is consistent as per: https://github.com/TheElectronWill/night-config/issues/56

Mikeatron-User commented 9 months ago

Will review this, fantastic job :)

WardenDrew commented 9 months ago

Notes from playtesting with this over the past few days:

On Thu, Nov 23, 2023, 11:50 Mike @.***> wrote:

Will review this, fantastic job :)

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Mikeatron-User commented 9 months ago

I'll add the respective command for it. I can also just make a system to preload the chunk upon world creation since we always know the tomb is at around 0,0,0. Once again, well done.