TeamPeril / Sculk-Horde

Sculk Hoard implements a new end-game era to your game that once activated, will force you to fight against the newly awaked ancient sculk hoard in order to survive. This ancient enemy seeks to infect and consume the world in it's entirety.
Apache License 2.0
24 stars 7 forks source link

Ksyxis Mod causes world loading to get stuck at 15%. #48

Closed Nomispacetime closed 3 months ago

Nomispacetime commented 4 months ago

Hi, I believe I'm not the only one experiencing an issue where the world loads and stops at 15%. It's one of the core mods in my modpack, so if possible, could you take a look at your mod to find the problem, please? It seems possible that the issue may stem from a specific line of code (a very specific line that seems like an odd hack), as mentioned by @chickenlipsdev. This issue appears to have started after version 0.7.17.

The mod that is causing problems is Ksyxis. Is it possible to make it compatible, please?

Thank you.

Mikeatron-User commented 4 months ago

I don't even know where to even begin to try and fix this. What line is ChickenLipsDev referring to?

Scott-Tatham commented 4 months ago

Hey I'm ChickenLipsDev, Sorry if things were a little vague. To help clarify, I believe the issue was introduced in commit cdea1cf5df13b971bd15b9dc4cfb0881ffe2c5ec where chunk (0, 0) is force loaded on world load. I absolutely could be wrong, but looking at the changes between versions this seemed to be the most likely culprit for the issue. I'm not sure why it is causing an issue with Ksysix, but I was wondering if there may be an alternative approach to allow both mods to run together.

Mikeatron-User commented 4 months ago

Hey I'm ChickenLipsDev, Sorry if things were a little vague. To help clarify, I believe the issue was introduced in commit cdea1cf where chunk (0, 0) is force loaded on world load. I absolutely could be wrong, but looking at the changes between versions this seemed to be the most likely culprit for the issue. I'm not sure why it is causing an issue with Ksysix, but I was wondering if there may be an alternative approach to allow both mods to run together.

It is unfortunately necessary. I see no other way to change this.