TeamPeril / Sculk-Horde

Sculk Hoard implements a new end-game era to your game that once activated, will force you to fight against the newly awaked ancient sculk hoard in order to survive. This ancient enemy seeks to infect and consume the world in it's entirety.
Apache License 2.0
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possible threading crash #71

Closed PiggyDr closed 2 months ago

PiggyDr commented 2 months ago

iirc these occured in sculk commander dev environment, upon or shortly after loading world. unsure if they're my fault or not but i figured i'd open an issue here just in case. i was using forge 47.3.0 sculk horde 0.9.11 so it's possible that it's already been fixed. will update to 0.9.14 and let you know if anything happens latest (16).log latest (17).log

PiggyDr commented 2 months ago

update: still happening it's common enough that i'm pretty sure this is a sculk commander issue

goreae commented 2 months ago

I am having the same issue. This instance worked just fine before I started updatin mods. No origins or sculk commander. At this point I can't enter my world for more than a second without getting an "accessing legacy random source from multiple threads" error. Tried with forge and neoforge, same result. Tried disabling other mods I added, same result.

On a hunch, I downgraded the version to 0.9.10. Works fine. 0.9.11 and up all crash within seconds of loading into the world. It might have been introduced with the performance tweaks that happened in that version. In any case, here's my crash report: crash-2024-09-16_11.55.41-server.txt Here's the latest.log: latest.log

Mikeatron-User commented 2 months ago

I will investigate this. This is an old bug that seems to have resurfaced.

Mikeatron-User commented 2 months ago

Making Goreae's crashlog a link to allow for easier access: https://mclo.gs/XJvz15I