Open Alice0Rose opened 1 year ago
I actually quite like all of these, some comments though:
Just some polishing on some of the ideas I posted before along with some new ones I've been mulling over.
Also almost done with the Solar Compressor, just need to fine-tune the air to heat generation ratio so keeping it at a balanced heat level is feasible, even with speed upgrades. Been sick the past week or so, so haven't had the chance to work on it much.
The melee weapon would have to be in the style of War Hammer... Or perhaps The Evil Dead.. Think part sword, part chainsaw? Perhaps you could merge a few of those into one.
That tooltip on the Diamond Bit is actually misleading and something I need to fix. It shows the blocks dug by the "best" dig type available for the bit type, which for diamond is the full 3x3 mode. When in ore/logs veinmining mode, it's 128 blocks.
Problem is "best" is rather situational, so I'll either just remove that part of the tooltip, or see if it can be made sensitive to the current dig type rather than installed drill bit.
I see, that makes sense. So it's intentional that the diamond drill bit vein mining has a range of 128 blocks? I'm just thinking that might be a bit strong, not necessarily for wood, but for some of the massive ore veins that were added in 1.18.
Yeah the Jackhammer was added back in 1.16, but does vanilla actually add huge ore veins like that these days? I haven't come across any. Also bear in mind that pressure is used for each block mined, so mining veins like that isn't entirely free.
This is what I found about it officially: https://minecraft.fandom.com/wiki/Ore_vein.
My concern is more with the Diamond Bit compared to the Netherite Bit. If the only difference between the two is Veinminer+, the cost difference seems disproportional given the rarity of netherite and requiring PCBs and the Assembly Controller.
Netherite is a bit faster as well, but yeah it's not a huge upgrade over diamond at this point. I have been considering boosting the speed of Netherite bits significantly (without any air cost increase) to compensate.
Given ore veins are meant to be rare, I'm not too bothered about allowing lots of blocks. Maybe reduce diamond to 32 or 64, and allow 128 for netherite.
Just a note on my ore multiplication design, it was designed before the modded ecosystem caught up to the way ores now work in the newer MC versions, so if you're planning on implementing it any close to the way I designed it, just bare that in mind :)
Netherite is a bit faster as well, but yeah it's not a huge upgrade over diamond at this point. I have been considering boosting the speed of Netherite bits significantly (without any air cost increase) to compensate.
Given ore veins are meant to be rare, I'm not too bothered about allowing lots of blocks. Maybe reduce diamond to 32 or 64, and allow 128 for netherite.
That makes sense to me. So what are we thinking for the Water Jet Cutter? The model for it is done, but I haven't coded the item yet. Should I shelve it for now, or move forward with it?
Just a note on my ore multiplication design, it was designed before the modded ecosystem caught up to the way ores now work in the newer MC versions, so if you're planning on implementing it any close to the way I designed it, just bare that in mind :)
Yeah we'd probably want to change the actual raw ore -> ingot rates to something similar to recent mekanism versions, since they account for the ability to fortune all ores now, but the processes you suggested can probably remain the same.
hostile rogue drone mobs
YES YES YES! :D
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I'm looking to implement these ideas myself via pull-requests, I just want to see which would be approved and which wouldn't before I start work on them.