Open DinnerBeef opened 5 months ago
Unfortunately this doesn't happen in my dev instance, or in my small dedicated test server - the recipe behaves exactly as expected in both cases. So it looks like something in the pack is messing with either the recipe or the fluid ingredient. KubeJS scripts maybe?
I'm going to chime in here to say that I'm having the same issue. Changing it to Immersive's fluid recipe type is also my fix.
PneumaticCraft version is 1.19.2-4.3.14-49.
Can confirm, /reload
seems to bring bucket of lubricant back into the recipe.
I have KubeJS, but I have no scripts which change Pneumatic Craft recipes.
I don't know what to say, sorry. I simply can't reproduce this problem under any circumstances.
@desht Hi, seem it's a KubeJS bug maybe? https://discord.com/channels/303440391124942858/1150924006342529134/1195801422646755429
Describe the bug
Any recipe that uses fluid seems to break on pack start. However, on a /reload it seems to work fine.
This is before a reload. https://s.dinnerbeef.com/gOXe5/SUdUTipo98.png
How to reproduce the bug
Start the pack and the speed upgrade does not need a bucket of lubricant do a /reload the recipe now need a bucket of lubricant
Expected behavior
The speed upgrade to need the bucket of lubricant on the first join of the world.
Additional details
I am able to work around this bug by using Immersive Engineering fluid recipe type Recipe: https://s.dinnerbeef.com/gOXe5/PegUpAcO90.txt
Which Minecraft version are you using?
1.19
Which version of PneumaticCraft: Repressurized are you using?
pneumaticcraft-repressurized-1.19.2-4.3.15-20240123.082827-1.jar
Crash log
No response