Closed HipHopHuman closed 2 years ago
Gilded would be nice, yeah. Possibly related would be "Pumpkin" to prevent enderman aggro.
Stomp: I presume this is some AoE damage to nearby entities? Could be an option, I guess.
Shock: Not so convinced about this one. PNC Armor flight has so many pluses, it feels like it needs a tiny bit of balance... Armor upgrades could be used to mitigate this damage, I suppose, but I'm not keen on removing it entirely.
For endermen, perhaps something like a "tinted visor" would make sense.
Gilded would be nice, yeah. Possibly related would be "Pumpkin" to prevent enderman aggro.
Ooh, that's a good one I hadn't thought of.
Stomp: I presume this is some AoE damage to nearby entities? Could be an option, I guess.
Pretty much exactly that, in Enchantable, it's only a 5 block radius and it's not enough to actually kill the mobs. It doesn't really add anything to combat, it just feels very thematic and it meshes very well with the Iron Man theme. Perhaps it could also have a very small knockback effect.
Shock: Not so convinced about this one. PNC Armor flight has so many pluses, it feels like it needs a tiny bit of balance... Armor upgrades could be used to mitigate this damage, I suppose, but I'm not keen on removing it entirely.
That's fair, but I urge you to at least try it and see how it works by installing Enchantable (here's the link) into your dev world and giving it a little spin. It works really well, and balance can be added in other ways (expensive recipes, mutual exclusiveness to modules due to limited upgrade slots, etc etc).
Yeah I guess the helmet already has a ton of upgrades, so choices would need to be made here...
Gilded upgrade should require Gilded Blackstone (that way the player needs to find a bastion first)
Pumpkin upgrade (Tinted Visor?) should require something from the End, chorus fruit perhaps.
Makes sense to me, though perhaps Chorus Flower would be better, because it's a block (like pumpkin is a block)
Ender Visor and Stomp are now in the 1.18 dev builds.
I've decided against adding a Shock upgrade, since Armor Upgrades + Protection enchant pretty much protect against all collision damage anyway. I might make it so max armor upgrades and Protection IV fully protect against all damage, but I don't see the need for a separate upgrade here.
EDIT: Just to add some context on where I got these ideas from: