Open sboigelot opened 8 years ago
Trade ship visit at random times (game event?)
This would be a perfect use case for the new Scheduler system #998 if/when that gets merged.
@mikejbrown I'll have a look at it as soon as I can if no-one else pick it up before ;)
Do you think it would be a good idea to have some way to convert between currencies?
A few other suggestions for later:
In response to the person above me
@buggy213
@buggy213 @TomMalbran Great set of suggestion! thanks, I updated the issue to add them.
About
Do you think it would be a good idea to have some way to convert between currencies?
I think this is more a question for #776
I've created a simple label element for the currencies. #1143
I've finished the request system in #1143, will proceed to work on adding trading console
On the frequency of trader visits wouldn't it be more reasonable that the wares be better as base value/renown/time played increased, but then I have no clue how rare these visits would be in your implementation, or how frequent the visits will be at max.
@Tranberry I think the balance of the trade system (frequency / quality of goods/ etc) will be for later and depend vastly on the world, a space station around a high traffic wormhole will see more trade ship then a far-edge-of-the-galaxy mining base
As of now I don't think it's even possible to modify existing events, you have to create a new one each time you want to change it
@buggy213 you can change the event property if you keep a c# reference to it, it should work. The TradeController keep a reference to the trade event.
Any signs of life?
Hey @mikejbrown, I'm super busy at work since 2 weeks (release sprint for our product) but I will come back to this soon
Well sorry everyone, we are 3 months later and I still didn't have time to come back; (it's been a mess at work, PO leaving and customer super un-happy) But I'm keeping a silent look on the project! Great work everyone, it's cool to see it still active.
I hope I can come back soon, but meanwhile, I'm happy to see some of you taking some of the features of this epic! Thanks a lot to all the contributors!
Here is a list of task for the current simple trading system (rimworld like)
I'm adding it here as a reference to keep track of the progress in the feature. If you wish to handle one of the sub-tasks, don't hesitate to start on it, just post a comment here so we don't make concurrent work
Later