TeamPorcupine / ProjectPorcupine

Project Porcupine: A Base-Building Game...in Space!
GNU General Public License v3.0
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Art Style? #1758

Open BraedonWooding opened 7 years ago

BraedonWooding commented 7 years ago

I just feel that a discussion on the art style could help those who are building art (a few of us, admittedly I'm pretty terrible at it and really I can only throw a half decent prototype) to understand the art style this project is going for (visual, positioning, theme and so on...).

Positioning

Now there are a few art positioning style we could go for (in these examples it's about the perspective not about the theming nor the style):

Style

Theme

Anyways I feel like art should help guide a game's development and is fundamental to design decisions (such as my tear and wear suggestion above or drugs affecting appearance and so on...) and by defining this we can confirm the positioning (that is commonly done wrong by accident) and update the Art Assets side of the Wiki to help any artists understand our direction :D.

koosemose commented 7 years ago

Regarding perspective: #1081

BraedonWooding commented 7 years ago

Oooh thanks for that, okay so the consensus from that perspective issue is top down and I think we should keep it that way. However, I will say that the slightly tilted angle would also work intermingled with the top down :D.

koosemose commented 7 years ago

The terminology used is a bit... unintuitive... check the top post's clarification on the terminology, what they call Top-Down is actually what you (and I for that matter) refer to as slightly tilted, rather than fully top down.

BraedonWooding commented 7 years ago

Oooh I see yeh it's odd terminology. Okay yeh so slightly tilted top-down (or full flat, if going by their terminology) is for perspective.